Edité par Packt Publishing (edition ), 2022
ISBN 10 : 1803233567 ISBN 13 : 9781803233567
Langue: anglais
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Ajouter au panierPaperback. Etat : Very Good. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
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Ajouter au panierKartoniert / Broschiert. Etat : New. Über den AutorrnrnRuan is a 3D Generalist and Visual Effects (VFX) Artist specializing in Motion Graphics, Compositing, 3D Tracking, and 3D Simulations. He currently works as a VFX artist and compositor in the advertising industry and also .
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Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
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Vendeur : California Books, Miami, FL, Etats-Unis
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Edité par Packt Publishing 2022-05, 2022
ISBN 10 : 1803233567 ISBN 13 : 9781803233567
Langue: anglais
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 76
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Ajouter au panierEtat : New.
Edité par Packt Publishing Limited, GB, 2022
ISBN 10 : 1803233567 ISBN 13 : 9781803233567
Langue: anglais
Vendeur : Rarewaves USA, OSWEGO, IL, Etats-Unis
EUR 99,63
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and moreKey FeaturesLearn how to use geometry nodes to create motion graphics and dynamic scenesUnderstand organic 3D modeling and how to create and animate your own 3D charactersUse physics simulations to create clothing and hair for characters that interact with forces like windBook DescriptionIf you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video.By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.What you will learnUse geometry nodes to quickly create complex 3D scenes and motion graphics rendersCreate realistic textures using physically based rendering materials3D scan real-life objects using a normal camera and clean up the model using BlenderUnderstand how to model, rig, and animate your own 3D charactersUse rigid body simulations to create dynamic scenesUnderstand how to perform 3D tracking within BlenderBecome well-versed with compositing 3D renders into live-action footageWho this book is forThis Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.
EUR 86,23
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Edité par Packt Publishing Limited, GB, 2022
ISBN 10 : 1803233567 ISBN 13 : 9781803233567
Langue: anglais
Vendeur : Rarewaves USA United, OSWEGO, IL, Etats-Unis
EUR 100,67
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and moreKey FeaturesLearn how to use geometry nodes to create motion graphics and dynamic scenesUnderstand organic 3D modeling and how to create and animate your own 3D charactersUse physics simulations to create clothing and hair for characters that interact with forces like windBook DescriptionIf you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video.By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.What you will learnUse geometry nodes to quickly create complex 3D scenes and motion graphics rendersCreate realistic textures using physically based rendering materials3D scan real-life objects using a normal camera and clean up the model using BlenderUnderstand how to model, rig, and animate your own 3D charactersUse rigid body simulations to create dynamic scenesUnderstand how to perform 3D tracking within BlenderBecome well-versed with compositing 3D renders into live-action footageWho this book is forThis Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.
Edité par Packt Publishing Limited, GB, 2022
ISBN 10 : 1803233567 ISBN 13 : 9781803233567
Langue: anglais
Vendeur : Rarewaves.com UK, London, Royaume-Uni
EUR 112,28
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and moreKey FeaturesLearn how to use geometry nodes to create motion graphics and dynamic scenesUnderstand organic 3D modeling and how to create and animate your own 3D charactersUse physics simulations to create clothing and hair for characters that interact with forces like windBook DescriptionIf you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video.By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.What you will learnUse geometry nodes to quickly create complex 3D scenes and motion graphics rendersCreate realistic textures using physically based rendering materials3D scan real-life objects using a normal camera and clean up the model using BlenderUnderstand how to model, rig, and animate your own 3D charactersUse rigid body simulations to create dynamic scenesUnderstand how to perform 3D tracking within BlenderBecome well-versed with compositing 3D renders into live-action footageWho this book is forThis Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.
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EUR 24,46
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Ajouter au panierpaperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Edité par Packt Publishing Limited, GB, 2022
ISBN 10 : 1803233567 ISBN 13 : 9781803233567
Langue: anglais
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
EUR 121,67
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Ajouter au panierPaperback. Etat : New. A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and moreKey FeaturesLearn how to use geometry nodes to create motion graphics and dynamic scenesUnderstand organic 3D modeling and how to create and animate your own 3D charactersUse physics simulations to create clothing and hair for characters that interact with forces like windBook DescriptionIf you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video.By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.What you will learnUse geometry nodes to quickly create complex 3D scenes and motion graphics rendersCreate realistic textures using physically based rendering materials3D scan real-life objects using a normal camera and clean up the model using BlenderUnderstand how to model, rig, and animate your own 3D charactersUse rigid body simulations to create dynamic scenesUnderstand how to perform 3D tracking within BlenderBecome well-versed with compositing 3D renders into live-action footageWho this book is forThis Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.
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Ajouter au panierpaperback. Etat : New. New. book.
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Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and more Key Features:Learn how to use geometry nodes to create motion graphics and dynamic scenes Understand organic 3D modeling and how to create and animate your own 3D characters Use physics simulations to create clothing and hair for characters that interact with forces like wind Book Description: If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes. What You Will Learn:Use geometry nodes to quickly create complex 3D scenes and motion graphics renders Create realistic textures using physically based rendering materials 3D scan real-life objects using a normal camera and clean up the model using Blender Understand how to model, rig, and animate your own 3D characters Use rigid body simulations to create dynamic scenes Understand how to perform 3D tracking within Blender Become well-versed with compositing 3D renders into live-action footage Who this book is for: This Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.
Edité par Packt Publishing Limited, 2022
ISBN 10 : 1803233567 ISBN 13 : 9781803233567
Langue: anglais
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 80,17
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Ajouter au panierPAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Edité par Packt Publishing Limited, 2022
ISBN 10 : 1803233567 ISBN 13 : 9781803233567
Langue: anglais
Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
EUR 88,13
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Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Edité par Packt Publishing Limited, 2022
ISBN 10 : 1803233567 ISBN 13 : 9781803233567
Langue: anglais
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
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Ajouter au panierPaperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 100.
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