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Ajouter au panierpaperback. Etat : Acceptable. Some wear, edge stains etc Satisfaction 100% guaranteed.
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Edité par Packt Publishing 2021-10-15, 2021
ISBN 10 : 1839218622 ISBN 13 : 9781839218620
Langue: anglais
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 66,95
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Ajouter au panierPaperback. Etat : New.
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Ajouter au panierEtat : New.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 69,76
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Edité par Packt Publishing Limited, GB, 2021
ISBN 10 : 1839218622 ISBN 13 : 9781839218620
Langue: anglais
Vendeur : Rarewaves USA, OSWEGO, IL, Etats-Unis
EUR 86,67
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Ajouter au panierPaperback. Etat : New. Implementing shaders in your games can be notoriously challenging due to the complex math that stands in the way of attaining realism in games. This fourth edition, updated to Unity 2021, covers everything you need to know about vectors, constructing lighting with them, and using textures to create sophisticated effects without the complex math.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Edité par Packt Publishing Limited, GB, 2021
ISBN 10 : 1839218622 ISBN 13 : 9781839218620
Langue: anglais
Vendeur : Rarewaves USA United, OSWEGO, IL, Etats-Unis
EUR 88,84
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. Implementing shaders in your games can be notoriously challenging due to the complex math that stands in the way of attaining realism in games. This fourth edition, updated to Unity 2021, covers everything you need to know about vectors, constructing lighting with them, and using textures to create sophisticated effects without the complex math.
Edité par Packt Publishing Limited, 2021
ISBN 10 : 1839218622 ISBN 13 : 9781839218620
Langue: anglais
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
EUR 87,77
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierEtat : New. 2021. 4th Edition. Paperback. . . . . .
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EUR 75,99
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Ajouter au panierpaperback. Etat : New. New. book.
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Ajouter au panierpaperback. Etat : New. 4th ed. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Edité par Packt Publishing Limited, GB, 2021
ISBN 10 : 1839218622 ISBN 13 : 9781839218620
Langue: anglais
Vendeur : Rarewaves.com UK, London, Royaume-Uni
EUR 109,60
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. Implementing shaders in your games can be notoriously challenging due to the complex math that stands in the way of attaining realism in games. This fourth edition, updated to Unity 2021, covers everything you need to know about vectors, constructing lighting with them, and using textures to create sophisticated effects without the complex math.
Edité par Packt Publishing Limited, 2021
ISBN 10 : 1839218622 ISBN 13 : 9781839218620
Langue: anglais
Vendeur : Kennys Bookstore, Olney, MD, Etats-Unis
EUR 110,49
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierEtat : New. 2021. 4th Edition. Paperback. . . . . . Books ship from the US and Ireland.
Edité par Packt Publishing Limited, GB, 2021
ISBN 10 : 1839218622 ISBN 13 : 9781839218620
Langue: anglais
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
EUR 117,30
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Ajouter au panierPaperback. Etat : New. Implementing shaders in your games can be notoriously challenging due to the complex math that stands in the way of attaining realism in games. This fourth edition, updated to Unity 2021, covers everything you need to know about vectors, constructing lighting with them, and using textures to create sophisticated effects without the complex math.
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Ajouter au panierpaperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
EUR 60,34
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Ajouter au panierEtat : New.
Edité par Packt Publishing Limited, Birmingham, 2021
ISBN 10 : 1839218622 ISBN 13 : 9781839218620
Langue: anglais
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
EUR 77,91
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021Key FeaturesDiscover practical recipes for mastering post-processing effects and advanced shading techniquesLearn the secrets of creating AAA quality shaders without writing long algorithmsCreate visually stunning effects for your games using Unity's VFX GraphBook DescriptionShaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!What you will learnUse physically based rendering to fit the aesthetic of your gameCreate spectacular effects for your games by testing the limits of what shaders can doExplore advanced shader techniques for your games with AAA qualityUse Shader Graph to create 2D and 3D elements for your games without writing codeMaster the math and algorithms behind the commonly used lighting modelsGet to grips with the Post-Processing Stack to tweak the appearance of your gameWho this book is forThis book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity. Implementing shaders in your games can be notoriously challenging due to the complex math that stands in the way of attaining realism in games. This fourth edition, updated to Unity 2021, covers everything you need to know about vectors, constructing lighting with them, and using textures to create sophisticated effects without the complex math. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Edité par Packt Publishing Limited, Birmingham, 2021
ISBN 10 : 1839218622 ISBN 13 : 9781839218620
Langue: anglais
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 140,52
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021Key FeaturesDiscover practical recipes for mastering post-processing effects and advanced shading techniquesLearn the secrets of creating AAA quality shaders without writing long algorithmsCreate visually stunning effects for your games using Unity's VFX GraphBook DescriptionShaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!What you will learnUse physically based rendering to fit the aesthetic of your gameCreate spectacular effects for your games by testing the limits of what shaders can doExplore advanced shader techniques for your games with AAA qualityUse Shader Graph to create 2D and 3D elements for your games without writing codeMaster the math and algorithms behind the commonly used lighting modelsGet to grips with the Post-Processing Stack to tweak the appearance of your gameWho this book is forThis book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity. Implementing shaders in your games can be notoriously challenging due to the complex math that stands in the way of attaining realism in games. This fourth edition, updated to Unity 2021, covers everything you need to know about vectors, constructing lighting with them, and using textures to create sophisticated effects without the complex math. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Edité par Packt Publishing, Limited, 2021
ISBN 10 : 1839218622 ISBN 13 : 9781839218620
Langue: anglais
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 41,16
Autre deviseQuantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand pp. 484.
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 71,23
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Ajouter au panierPAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
EUR 77,86
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Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 65,09
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021Key Features: Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stunning effects for your games using Unity's VFX GraphBook Description:Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders.The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code.By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!What You Will Learn: Use physically based rendering to fit the aesthetic of your game Create spectacular effects for your games by testing the limits of what shaders can do Explore advanced shader techniques for your games with AAA quality Use Shader Graph to create 2D and 3D elements for your games without writing code Master the math and algorithms behind the commonly used lighting models Get to grips with the Post-Processing Stack to tweak the appearance of your gameWho this book is for:This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.Table of Contents Post Processing Stack Creating Your First Shader Working with Surface Shaders Working with Texture Mapping Understanding Lighting Models Physically Based Rendering Vertex Functions Fragment Shaders and Grab Passes Mobile Shader Adjustment Screen Effects with Unity Render Textures Gameplay and Screen Effects Advanced Shading Techniques Shader Graph - 2D Shader Graph - 3D.
Edité par Packt Publishing Limited, 2021
ISBN 10 : 1839218622 ISBN 13 : 9781839218620
Langue: anglais
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 81,06
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Vendeur : moluna, Greven, Allemagne
EUR 82,53
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierKartoniert / Broschiert. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Implementing shaders in your games can be notoriously challenging due to the complex math that stands in the way of attaining realism in games. This fourth edition, updated to Unity 2021, covers everything you need to know about vectors, constructing lighti.