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Ajouter au panierEtat : New. Unity Artificial Intelligence Programming - Fourth Edition (Paperback or Softback).
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EUR 44,16
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Ajouter au panierEtat : As New. Unread book in perfect condition.
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Langue: anglais
Edité par Packt Publishing 3/28/2022, 2022
ISBN 10 : 1803238534 ISBN 13 : 9781803238531
Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis
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Ajouter au panierPaperback or Softback. Etat : New. Unity Artificial Intelligence Programming - Fifth Edition: Add powerful, believable, and fun AI entities in your game with the power of Unity. Book.
Vendeur : California Books, Miami, FL, Etats-Unis
EUR 49,84
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Langue: anglais
Edité par Packt Publishing, Limited, 2022
ISBN 10 : 1803238534 ISBN 13 : 9781803238531
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 50,83
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Ajouter au panierEtat : New. pp. 308.
Langue: anglais
Edité par Packt Publishing Limited, GB, 2022
ISBN 10 : 1803238534 ISBN 13 : 9781803238531
Vendeur : Rarewaves USA, OSWEGO, IL, Etats-Unis
EUR 56,93
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Ajouter au panierPaperback. Etat : New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 53,58
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Ajouter au panierEtat : New. pp. 246 4th edition NO-PA16APR2015-KAP.
Langue: anglais
Edité par Packt Publishing Limited, GB, 2022
ISBN 10 : 1803238534 ISBN 13 : 9781803238531
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
EUR 59,34
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Ajouter au panierPaperback. Etat : New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 47,91
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Ajouter au panierEtat : New. In.
Langue: anglais
Edité par Packt Publishing 2018-11-30, 2018
ISBN 10 : 1789533910 ISBN 13 : 9781789533910
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 44,38
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Ajouter au panierPaperback. Etat : New.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 47,11
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Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 51,54
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Ajouter au panierEtat : New. In.
Langue: anglais
Edité par Packt Publishing 2022-03-28, 2022
ISBN 10 : 1803238534 ISBN 13 : 9781803238531
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 49,40
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Ajouter au panierPaperback. Etat : New.
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EUR 50,92
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EUR 51,51
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EUR 57,45
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Langue: anglais
Edité par Packt Publishing Limited, GB, 2022
ISBN 10 : 1803238534 ISBN 13 : 9781803238531
Vendeur : Rarewaves USA United, OSWEGO, IL, Etats-Unis
EUR 58,72
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Ajouter au panierPaperback. Etat : New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Langue: anglais
Edité par Packt Publishing Limited, GB, 2022
ISBN 10 : 1803238534 ISBN 13 : 9781803238531
Vendeur : Rarewaves.com UK, London, Royaume-Uni
EUR 54,93
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Ajouter au panierPaperback. Etat : New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Langue: anglais
Edité par Packt Publishing Limited, 2018
ISBN 10 : 1789533910 ISBN 13 : 9781789533910
Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
EUR 45,75
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Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Langue: anglais
Edité par Packt Publishing, Limited, 2022
ISBN 10 : 1803238534 ISBN 13 : 9781803238531
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 45,56
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Ajouter au panierEtat : New. Print on Demand pp. 308.
Langue: anglais
Edité par Packt Publishing Limited, 2018
ISBN 10 : 1789533910 ISBN 13 : 9781789533910
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 48,43
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Ajouter au panierPAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
EUR 56,62
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Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 50,45
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Ajouter au panierEtat : New. Print on Demand pp. 246.
Langue: anglais
Edité par Packt Publishing Limited, 2022
ISBN 10 : 1803238534 ISBN 13 : 9781803238531
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 53,41
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Ajouter au panierPAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.