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Ajouter au panierEtat : good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Edité par Packt Publishing (edition ), 2019
ISBN 10 : 1789538548 ISBN 13 : 9781789538540
Langue: anglais
Vendeur : BooksRun, Philadelphia, PA, Etats-Unis
EUR 30,61
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierPaperback. Etat : Very Good. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
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EUR 32,84
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Ajouter au panierPaperback. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.96.
Edité par Packt Publishing, Limited, 2019
ISBN 10 : 1789538548 ISBN 13 : 9781789538540
Langue: anglais
Vendeur : Better World Books, Mishawaka, IN, Etats-Unis
EUR 32,90
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierEtat : Very Good. Used book that is in excellent condition. May show signs of wear or have minor defects.
Edité par Packt Publishing, Limited, 2019
ISBN 10 : 1789538548 ISBN 13 : 9781789538540
Langue: anglais
Vendeur : Better World Books, Mishawaka, IN, Etats-Unis
EUR 32,90
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Ajouter au panierEtat : As New. Used book that is in almost brand-new condition.
Vendeur : California Books, Miami, FL, Etats-Unis
EUR 48,48
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Ajouter au panierEtat : New.
Vendeur : California Books, Miami, FL, Etats-Unis
EUR 50,24
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Ajouter au panierEtat : New.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 53,08
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Ajouter au panierEtat : New. In.
Edité par Packt Publishing 5/30/2019, 2019
ISBN 10 : 1789538548 ISBN 13 : 9781789538540
Langue: anglais
Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis
EUR 48,22
Autre deviseQuantité disponible : 5 disponible(s)
Ajouter au panierPaperback or Softback. Etat : New. Unreal Engine 4 Shaders and Effects Cookbook 1.96. Book.
Edité par Packt Publishing 5/31/2023, 2023
ISBN 10 : 1837633088 ISBN 13 : 9781837633081
Langue: anglais
Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis
EUR 49,99
Autre deviseQuantité disponible : 5 disponible(s)
Ajouter au panierPaperback or Softback. Etat : New. Unreal Engine 5 Shaders and Effects Cookbook - Second Edition: Over 50 recipes to help you create materials and utilize advanced shading techniques 1.52. Book.
EUR 43,96
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 47,65
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Ajouter au panierEtat : New.
Edité par Packt Publishing Limited, GB, 2023
ISBN 10 : 1837633088 ISBN 13 : 9781837633081
Langue: anglais
Vendeur : Rarewaves.com UK, London, Royaume-Uni
EUR 64,71
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor with the help of this illustrated guideKey FeaturesCreate spectacular visual effects for use in both games and virtual productionsDesign efficient shaders for any real-time platform without sacrificing realismLeverage Unreal Engine's rendering pipeline and the innards of the material graphBook DescriptionUnreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you'll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.By the end of this book, you'll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!What you will learnLeverage the capabilities of Lumen and Nanite to create breathtaking experiencesAttain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphicsUtilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenesExplore the Material Editor to build complex materials and textures and achieve a high level of detailOptimize your materials to run seamlessly on multiple platformsUnderstand the various nodes and functions required to create impressive visual effectsWho this book is forThis comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.
Edité par Packt Publishing Limited, GB, 2019
ISBN 10 : 1789538548 ISBN 13 : 9781789538540
Langue: anglais
Vendeur : Rarewaves USA, OSWEGO, IL, Etats-Unis
EUR 64,23
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine s Material EditorKey FeaturesCreate stunning visual effects for 3D games and high-quality graphicsDesign efficient Shaders for mobile platforms without sacrificing their realismDiscover what goes into the structure of Shaders and why lighting works the way it doesBook DescriptionUnreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!What you will learnMaster Unreal Engine s rendering pipeline for developing real-time graphicsUse physically based rendering (PBR) for building materials and lighting solutionsBuild optimized materials for games targeting multiple platformsUnderstand Unreal Engine s node and functions for creating desirable effectsDesign and build production-ready shadersExplore Unreal Engine s Material Editor for building complex materials and texturesWho this book is forThis book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.
EUR 50,47
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : As New. Unread book in perfect condition.
Edité par Packt Publishing Limited, GB, 2023
ISBN 10 : 1837633088 ISBN 13 : 9781837633081
Langue: anglais
Vendeur : Rarewaves USA, OSWEGO, IL, Etats-Unis
EUR 64,61
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor with the help of this illustrated guideKey FeaturesCreate spectacular visual effects for use in both games and virtual productionsDesign efficient shaders for any real-time platform without sacrificing realismLeverage Unreal Engine's rendering pipeline and the innards of the material graphBook DescriptionUnreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you'll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.By the end of this book, you'll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!What you will learnLeverage the capabilities of Lumen and Nanite to create breathtaking experiencesAttain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphicsUtilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenesExplore the Material Editor to build complex materials and textures and achieve a high level of detailOptimize your materials to run seamlessly on multiple platformsUnderstand the various nodes and functions required to create impressive visual effectsWho this book is forThis comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 51,37
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : As New. Unread book in perfect condition.
Edité par Packt Publishing Limited, GB, 2019
ISBN 10 : 1789538548 ISBN 13 : 9781789538540
Langue: anglais
Vendeur : Rarewaves USA United, OSWEGO, IL, Etats-Unis
EUR 66,12
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine s Material EditorKey FeaturesCreate stunning visual effects for 3D games and high-quality graphicsDesign efficient Shaders for mobile platforms without sacrificing their realismDiscover what goes into the structure of Shaders and why lighting works the way it doesBook DescriptionUnreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!What you will learnMaster Unreal Engine s rendering pipeline for developing real-time graphicsUse physically based rendering (PBR) for building materials and lighting solutionsBuild optimized materials for games targeting multiple platformsUnderstand Unreal Engine s node and functions for creating desirable effectsDesign and build production-ready shadersExplore Unreal Engine s Material Editor for building complex materials and texturesWho this book is forThis book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.
Edité par Packt Publishing Limited, GB, 2023
ISBN 10 : 1837633088 ISBN 13 : 9781837633081
Langue: anglais
Vendeur : Rarewaves USA United, OSWEGO, IL, Etats-Unis
EUR 66,51
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor with the help of this illustrated guideKey FeaturesCreate spectacular visual effects for use in both games and virtual productionsDesign efficient shaders for any real-time platform without sacrificing realismLeverage Unreal Engine's rendering pipeline and the innards of the material graphBook DescriptionUnreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you'll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.By the end of this book, you'll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!What you will learnLeverage the capabilities of Lumen and Nanite to create breathtaking experiencesAttain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphicsUtilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenesExplore the Material Editor to build complex materials and textures and achieve a high level of detailOptimize your materials to run seamlessly on multiple platformsUnderstand the various nodes and functions required to create impressive visual effectsWho this book is forThis comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 52,74
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Ajouter au panierEtat : New.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 53,07
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Edité par Packt Publishing Limited, GB, 2023
ISBN 10 : 1837633088 ISBN 13 : 9781837633081
Langue: anglais
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
EUR 69,96
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor with the help of this illustrated guideKey FeaturesCreate spectacular visual effects for use in both games and virtual productionsDesign efficient shaders for any real-time platform without sacrificing realismLeverage Unreal Engine's rendering pipeline and the innards of the material graphBook DescriptionUnreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you'll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.By the end of this book, you'll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!What you will learnLeverage the capabilities of Lumen and Nanite to create breathtaking experiencesAttain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphicsUtilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenesExplore the Material Editor to build complex materials and textures and achieve a high level of detailOptimize your materials to run seamlessly on multiple platformsUnderstand the various nodes and functions required to create impressive visual effectsWho this book is forThis comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 56,48
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 70,41
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Ajouter au panierEtat : New. In.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 57,80
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Edité par Packt Publishing Limited, GB, 2019
ISBN 10 : 1789538548 ISBN 13 : 9781789538540
Langue: anglais
Vendeur : Rarewaves.com UK, London, Royaume-Uni
EUR 74,43
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine s Material EditorKey FeaturesCreate stunning visual effects for 3D games and high-quality graphicsDesign efficient Shaders for mobile platforms without sacrificing their realismDiscover what goes into the structure of Shaders and why lighting works the way it doesBook DescriptionUnreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!What you will learnMaster Unreal Engine s rendering pipeline for developing real-time graphicsUse physically based rendering (PBR) for building materials and lighting solutionsBuild optimized materials for games targeting multiple platformsUnderstand Unreal Engine s node and functions for creating desirable effectsDesign and build production-ready shadersExplore Unreal Engine s Material Editor for building complex materials and texturesWho this book is forThis book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.
Vendeur : thebookforest.com, San Rafael, CA, Etats-Unis
EUR 37,82
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierEtat : New. Well packaged and promptly shipped from California. Partnered with Friends of the Library since 2010.
Edité par Packt Publishing Limited, GB, 2019
ISBN 10 : 1789538548 ISBN 13 : 9781789538540
Langue: anglais
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
EUR 80,25
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine s Material EditorKey FeaturesCreate stunning visual effects for 3D games and high-quality graphicsDesign efficient Shaders for mobile platforms without sacrificing their realismDiscover what goes into the structure of Shaders and why lighting works the way it doesBook DescriptionUnreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!What you will learnMaster Unreal Engine s rendering pipeline for developing real-time graphicsUse physically based rendering (PBR) for building materials and lighting solutionsBuild optimized materials for games targeting multiple platformsUnderstand Unreal Engine s node and functions for creating desirable effectsDesign and build production-ready shadersExplore Unreal Engine s Material Editor for building complex materials and texturesWho this book is forThis book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 77,85
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Ajouter au panierEtat : New.
Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
EUR 43,52
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Ajouter au panierEtat : New.