X3d (75 résultats)

Langue : anglais
Edité par Morgan Kaufmann, 2007
Série : Livre 31 sur 40 - The Morgan Kaufmann Series in Computer Graphics
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Langue : anglais
Edité par Morgan Kaufmann, 2007
Série : Livre 31 sur 40 - The Morgan Kaufmann Series in Computer Graphics
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Langue : anglais
Edité par Morgan Kaufmann, 2007
Série : Livre 31 sur 40 - The Morgan Kaufmann Series in Computer Graphics
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Langue : anglais
Edité par Morgan Kaufmann, 2007
Série : Livre 31 sur 40 - The Morgan Kaufmann Series in Computer Graphics
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Langue : anglais
Edité par Morgan Kaufmann, 2007
Série : Livre 31 sur 40 - The Morgan Kaufmann Series in Computer Graphics
- Couverture souple
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paperback. Etat : New. In shrink wrap. Looks like an interesting title.

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paperback. Etat : New. Paperback. Pub Date: 2010 Pages: 355 Language: Chinese in Publisher: China Water Power Press X3D animation game design: virtual people. panoramic technology. film and television media. game animation design source development and design of software engineering ideas X3D virtual reality program development software projects. the use of the computer cutting-edge technology of virtual reality modeling language (X3D). through a large number of vivid. fresh source development examples X3D virtual .…

Langue : anglais
Edité par Elsevier Science & Technology, San Francisco, 2007
Série : Livre 31 sur 40 - The Morgan Kaufmann Series in Computer Graphics
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Paperback. Etat : new. Paperback. In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the fresh streaming applications. This book explains a different way to present interactive 3D content over the Web. Its companion website includes the X3D specification, sample code and applications, and content creation tools. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Langue : anglais
Edité par Elsevier Science, 2007
Série : Livre 31 sur 40 - The Morgan Kaufmann Series in Computer Graphics
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Vendeur : Buchpark, Trebbin, AllemagneBuchpark
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Etat : Sehr gut. Zustand: Sehr gut | Seiten: 472 | Sprache: Englisch | Produktart: Bücher | In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. * The first book on the new way to presentinteractive 3D content over the Web, written by two of the designers of the standard* Plentiful illustrations and screen shots in the full color text* Website with extensive content, including the X3D specification, sample code and applications, content creation tools, an.…

Langue : anglais
Edité par Morgan Kaufmann, 2007
Série : Livre 31 sur 40 - The Morgan Kaufmann Series in Computer Graphics
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- Édition originale
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandeKennys Bookshop and Art Galleries Ltd.
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Etat : New. X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the fresh streaming applications. This book explains a different way to present interactive 3D content over the Web. Its companion website includes the X3D specification, sample code and applications, and content creation tools. Series: The Morgan Kaufmann Series in Computer Graphics. Num Pages: 472 pages, Approx. 130 illustrations (100 in full color). BIC Classification: UDB; UG. Category: (P) Professional & Vocational. Dimension: 234 x 189 x 24. Weight in Grams: 1020. . 2007. 1st Edition. paperback. . . . .…

Langue : anglais
Edité par Elsevier Science, 2007
Série : Livre 31 sur 40 - The Morgan Kaufmann Series in Computer Graphics
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Vendeur : preigu, Osnabrück, Allemagnepreigu
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Taschenbuch. Etat : Neu. X3D | Extensible 3D Graphics for Web Authors | Don Brutzman (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2007 | Elsevier Science | EAN 9780120885008 | Verantwortliche Person für die EU: Elsevier B.V., Radarweg 29, 1043 NX AMSTERDAM, NIEDERLANDE, nlinfo[at]elsevier[dot]com | Anbieter: preigu. …

Langue : anglais
Edité par Morgan Kaufmann Pub, 2007
Série : Livre 31 sur 40 - The Morgan Kaufmann Series in Computer Graphics
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Vendeur : Revaluation Books, Exeter, Royaume-UniRevaluation Books
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Paperback. Etat : Brand New. illustrated edition. 384 pages. 9.25x7.50x1.00 inches. In Stock.

Langue : anglais
Edité par Elsevier Science, 2007
Série : Livre 31 sur 40 - The Morgan Kaufmann Series in Computer Graphics
- Couverture souple
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Etat : New. The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard Plentiful illustrations and screen shots in the full color text Companion website with extensive content.

Langue : anglais
Edité par Morgan Kaufmann, 2007
Série : Livre 31 sur 40 - The Morgan Kaufmann Series in Computer Graphics
- Couverture souple
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Etat : New. X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the fresh streaming applications. This book explains a different way to present interactive 3D content over the Web. Its companion website includes the X3D specification, sample code and applications, and content creation tools. Series: The Morgan Kaufmann Series in Computer Graphics. Num Pages: 472 pages, Approx. 130 illustrations (100 in full color). BIC Classification: UDB; UG. Category: (P) Professional & Vocational. Dimension: 234 x 189 x 24. Weight in Grams: 1020. . 2007. 1st Edition. paperback. . . . . Books ship from the US and Ireland.…

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Langue : anglais
Edité par Elsevier Science & Technology, San Francisco, 2007
Série : Livre 31 sur 40 - The Morgan Kaufmann Series in Computer Graphics
- Couverture souple
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Paperback. Etat : new. Paperback. In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the fresh streaming applications. This book explains a different way to present interactive 3D content over the Web. Its companion website includes the X3D specification, sample code and applications, and content creation tools. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

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Buch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - Correcting the Great Mistake People often mistake one thing for another. That's human nature. However, one would expect the leaders in a particular eld of endeavour to have superior ab- ities to discriminate among the developments within that eld. That is why it is so perplexing that the technology elite - supposedly savvy folk such as software developers, marketers and businessmen - have continually mistaken Web-based graphics for something it is not. The rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those rst two initials,'VR',created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.…