Edité par Omniscriptum Mär 2026, 2026
ISBN 10 : 6130414714 ISBN 13 : 9786130414719
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 45
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Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -High Quality Content by WIKIPEDIA articles! Rasterization or Rasterisation is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format. The term rasterization can in general be applied to any process by which vector information can be converted into a raster format. In normal usage, the term refers to the popular rendering algorithm for displaying three-dimensional shapes on a computer. Rasterization is currently the most popular technique for producing real-time 3D computer graphics. Real-time applications need to respond immediately to user input, and generally need to produce frame rates of at least 25 frames per second to achieve smooth animation. 140 pp. Englisch.
Edité par Omniscriptum
ISBN 10 : 6130414714 ISBN 13 : 9786130414719
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 46,20
Quantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - High Quality Content by WIKIPEDIA articles! Rasterization or Rasterisation is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format. The term rasterization can in general be applied to any process by which vector information can be converted into a raster format. In normal usage, the term refers to the popular rendering algorithm for displaying three-dimensional shapes on a computer. Rasterization is currently the most popular technique for producing real-time 3D computer graphics. Real-time applications need to respond immediately to user input, and generally need to produce frame rates of at least 25 frames per second to achieve smooth animation.
Edité par OmniScriptum, 2026
ISBN 10 : 6130414714 ISBN 13 : 9786130414719
Vendeur : preigu, Osnabrück, Allemagne
EUR 143,90
Quantité disponible : 5 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Rasterisation | Vector Graphics, Raster Graphics, Pixel, Rendering, 3D Computer Graphics, Persistence of Vision, Ray Tracing | Lambert M. Surhone (u. a.) | Taschenbuch | Englisch | 2026 | OmniScriptum | EAN 9786130414719 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand.
Edité par Omniscriptum Mär 2026, 2026
ISBN 10 : 6130414714 ISBN 13 : 9786130414719
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 180
Quantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 140 pp. Englisch.