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PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

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Edité par Independently Published Apr 2026, 2026
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Taschenbuch. Etat : Neu. Neuware - C++ Game Lab: Build 5 Professional Projects from Scratch A Beginner's Roadmap to Game Logic, Memory Management, and Building 2D Engines in the Age of AI by Bryan Outis.

Edité par Independently Published, 2026
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Paperback. Etat : new. Paperback. C++ Game Lab: Build 5 Professional Projects from Scratch A Beginner's Roadmap to Game Logic, Memory Management, and Building 2D Engines in the Age of AI by Bryan OutisTired of following tutorials that fall apart the moment you try to build something different?You've coded a character that moves…and a few sprites that collide. but the moment you want to add a new feature, everything breaks. The logic feels fragile, the systems don't scale, and you're left wondering why your code works in the example but fails in the real world.C++ Game Lab is the turning point.This is not another "copy-paste" tutorial book. It's a deliberate, lab-style progression that teaches you to think like a professional game systems engineer. You'll build five complete, production-ready projects from scratch - each one expanding the last - while mastering the exact skills that separate hobby code from stable, high-performance engines: Project 1: ASCII Dungeon Master core logic, procedural generation, and clean game loopsProject 2: Particle Sandbox Handle 10,000+ objects with modern memory ownership (std:: unique_ptr) and spatial partitioningProject 3: Rewind Platformer Build robust collision, physics, and the Memento pattern for time-rewind mechanicsProject 4: Multi-Room Engine Create a full asset pipeline, scene loading, and resource cachingProject 5: Boss Rush Integrate everything into a multi-phase encounter with intelligent enemies, pathfinding, and juice effectsYou'll use SFML 3.0, CMake, vcpkg, and the very latest C++26 features - the same modern toolchain professionals rely on in 2026. Every chapter includes hands-on AI Labs that show you how to use AI as a true co-pilot (for debugging, refactoring, performance analysis, and even level generation) without ever letting it replace your thinking.What you'll walk away withRock-solid understanding of game architecture, data-oriented design, and ECS LiteConfidence to debug, profile, and ship standalone executablesA professional portfolio of projects you can actually show employers or put on SteamWhether you're an absolute beginner who wants to learn C++ through games, or you've followed tutorials but still feel like something is missing beneath the surface - this book was written for that exact moment.Stop copying code. Start building systems that last.Ready to turn your computer into a professional game development laboratory? Scroll up and grab your copy today. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.