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Ajouter au panierpaperback. Etat : Very Good. Very Good Condition - May show some limited signs of wear and may have a remainder mark. Pages and dust cover are intact and not marred by notes or highlighting.
Vendeur : Bellwetherbooks, McKeesport, PA, Etats-Unis
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Ajouter au panierpaperback. Etat : Fine. LIKE NEW!!! Has a red or black remainder mark on bottom/exterior edge of pages.
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Ajouter au panierEtat : Good. . Former Library book. All orders guaranteed and ship within 24 hours. Before placing your order for please contact us for confirmation on the book's binding. Check out our other listings to add to your order for discounted shipping.
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Ajouter au panierpaperback. Etat : Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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Ajouter au panierEtat : New.
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Ajouter au panierEtat : New.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
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Ajouter au panierEtat : As New. Unread book in perfect condition.
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Ajouter au panierEtat : As New. Unread copy in mint condition.
Langue: anglais
Edité par MIT Press Ltd, Cambridge, Mass., 2017
ISBN 10 : 0262534304 ISBN 13 : 9780262534307
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
EUR 29,39
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Ajouter au panierPaperback. Etat : new. Paperback. Learning programming with one of "the coolest applications around"- algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis.This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe.Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment-a search strategy, data structure, or mathematical fact-and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle.Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors. Learning programming with one of the coolest applications around: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 29,47
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Ajouter au panierPaperback. Etat : New.
Vendeur : WorldofBooks, Goring-By-Sea, WS, Royaume-Uni
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Ajouter au panierPaperback. Etat : Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
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Ajouter au panierEtat : New.
Vendeur : Books Puddle, New York, NY, Etats-Unis
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Ajouter au panierEtat : New.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
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Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Ajouter au panierEtat : New.
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Ajouter au panierEtat : New. 2017. Paperback. . . . . .
Vendeur : Revaluation Books, Exeter, Royaume-Uni
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Ajouter au panierPaperback. Etat : Brand New. 216 pages. 9.25x7.00x0.50 inches. In Stock.
Vendeur : Kennys Bookstore, Olney, MD, Etats-Unis
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Ajouter au panierEtat : New. 2017. Paperback. . . . . . Books ship from the US and Ireland.
EUR 31,03
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Ajouter au panierPaperback. Etat : New.
Langue: anglais
Edité par MIT Press Ltd, Cambridge, Mass., 2017
ISBN 10 : 0262534304 ISBN 13 : 9780262534307
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 55,27
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Ajouter au panierPaperback. Etat : new. Paperback. Learning programming with one of "the coolest applications around"- algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis.This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe.Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment-a search strategy, data structure, or mathematical fact-and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle.Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors. Learning programming with one of the coolest applications around: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 39,32
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Ajouter au panierKartoniert / Broschiert. Etat : New. Srini Devadas is Webster Professor of Electrical Engineering and Computer Science at MIT and a MacVicar Fellow.Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to .
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 79,44
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Ajouter au panierEtat : As New. Unread book in perfect condition.
EUR 31,03
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Ajouter au panierPaperback. Etat : New.