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  • Langue : anglais

    Edité par Independently published, 2026

    9798192740378

    • Couverture souple
    • impression à la demande

    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

    Vendeur avec une évaluation de 5 étoiles
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    Etat: Neuf

    EUR 34,94

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Etat : New. Print on Demand.

  • Langue : anglais

    Edité par Independently Published, 2026

    9798192740378

    • Couverture souple
    • impression à la demande

    Vendeur : CitiRetail, Stevenage, Royaume-UniCitiRetail

    Vendeur avec une évaluation de 5 étoiles
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    Etat: Neuf

    EUR 38,38

    EUR 43,79 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 1 disponible

    Paperback. Etat : new. Paperback. You've watched the tutorials. You've read the docs. You still haven't shipped a game.That's not a discipline problem - it's a workflow problem. This book teaches the layer nobody else covers: how to direct an AI coding partner through an actual Unity project, from a blank scene to a live store listing, without losing track of your own codebase or stalling out in the last stretch before launch.Inside: when to hand off implementation and when to hold the leash tight - save systems that survive a mid-write crash - reading AI output critically instead of trusting it because it compiled - monetization and build pipeline gotchas that never show up in the Editor - and the specific, nameable reason most solo projects die ten percent from the finish line, and how to not let that happen to yours.You already know Unity. This is the part nobody taught you. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…