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  • Langue : anglais

    Edité par Morgan & Claypool, 2009

    1598296442 / 9781598296440

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    Vendeur : BookOrders, Russell, IA, Etats-UnisBookOrders

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    Etat: Occasion - Assez bon

    EUR 32,18

    EUR 3,57 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Soft Cover. Etat : Very Good. Ex-library with the usual features. Library label on front cover. The interior is clean and tight. Binding is good. Cover shows light wear. Ex-Library.

  • Langue : anglais

    Edité par Springer, 2009

    3031795393 / 9783031795398

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    Vendeur : Books Puddle, Woodside, NY, Etats-UnisBooks Puddle

    Vendeur avec une évaluation de 4 étoiles
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    Etat: Neuf

    EUR 59,52

    EUR 3,56 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : 4 disponibles

    Etat : New. 1st edition NO-PA16APR2015-KAP.

  • Langue : anglais

    Edité par Springer, 2009

    3031795393 / 9783031795398

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    Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH

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    Etat: Neuf

    EUR 43,59

    EUR 35,00 expédition 
    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : 1 disponible

    Taschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book.Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching. …

  • Langue : anglais

    Edité par Springer International Publishing Mrz 2009, 2009

    3031795393 / 9783031795398

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    Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AllemagneBuchWeltWeit Ludwig Meier e.K.

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    Etat: Neuf

    EUR 35,30

    EUR 23,00 expédition 
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    Quantité disponible : 2 disponibles

    Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book.Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching 152 pp. Englisch.…

  • Langue : anglais

    Edité par Springer, 2009

    3031795393 / 9783031795398

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    Vendeur : Majestic Books, Hounslow, Royaume-UniMajestic Books

    Vendeur avec une évaluation de 4 étoiles
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    Etat: Neuf

    EUR 58,27

    EUR 7,76 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 4 disponibles

    Etat : New. Print on Demand.

  • Langue : anglais

    Edité par Springer, 2009

    3031795393 / 9783031795398

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    Vendeur : Biblios, frankfurt am main, HESSE, AllemagneBiblios

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    Etat: Neuf

    EUR 58,68

    EUR 9,95 expédition 
    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : 4 disponibles

    Etat : New. PRINT ON DEMAND.

  • Langue : anglais

    Edité par Springer, Berlin|Springer International Publishing|Morgan & Claypool|Springer, 2009

    3031795393 / 9783031795398

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    Vendeur : moluna, Greven, Allemagnemoluna

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    Etat: Neuf

    EUR 32,69

    EUR 48,99 expédition 
    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance cachi.…

  • Langue : anglais

    Edité par Springer, Berlin|Springer International Publishing|Springer, 2022

    3031006569 / 9783031006562

    • Couverture rigide
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    Vendeur : moluna, Greven, Allemagnemoluna

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    Etat: Neuf

    EUR 109,83

    EUR 48,99 expédition 
    Expédition depuis Allemagne vers Etats-Unis

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    Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This volume presents recent advances and current knowledge in the field of supramolecular assemblies based on electrostatic interactions. The flexibility and simplicity of constructing assemblies is explained via several examples, illustrations, figures, ca.…