Ian hendrickson (23 résultats)

Staging Luther: Four Plays by Hans Sachs
Shaver, Annis N.,MacPhail-Fausey, Ian A.,Hendrickson, Clara G.,Kolb, Robert
- Couverture rigide
Vendeur : Books From California, Simi Valley, CA, Etats-UnisBooks From California
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Occasion - Très bon
EUR 3,61
EUR 4,38 expéditionExpédition nationale : Etats-UnisQuantité disponible : 4 disponible(s)
hardcover. Etat : Fine.

Staging Luther: Four Plays by Hans Sachs
Shaver, Annis N.,MacPhail-Fausey, Ian A.,Hendrickson, Clara G.,Kolb, Robert
- Couverture rigide
Vendeur : HPB-Ruby, Dallas, TX, Etats-UnisHPB-Ruby
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Assez bon
EUR 7,23
EUR 3,29 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible(s)
hardcover. Etat : Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

- Couverture souple
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-UnisGrand Eagle Retail
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 19,88
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible(s)
Paperback. Etat : new. Paperback. Have you ever built something in 3D that looked incredible. until someone asked you to change it?If you've spent hours modeling a scene by hand, only to watch an entire afternoon evaporate because a client wanted the wall two meters longer, you already know the real problem in 3D work isn't creativity. It's revision.This book exists to fix that.Geometry Nodes Architecture Fundamentals is a complete, ground-up guide to procedural modeling using the node-based geometry system found in the latest version of the popular open-source 3D creation suite. Instead of teaching you to build objects, it teaches you to build systems - flexible, adjustable, production-ready tools that respond instantly to change instead of demanding you start over.So who is this book actually for?If you're an artist tired of rebuilding the same asset from scratch every time a director changes their mind, this book is for you. If you're a technical artist trying to move from "I can follow tutorials" to "I understand why this works," this book is for you. And if you're aiming for a career in games, animation, or motion design and keep hearing that procedural skills are what studios are actually hiring for right now, this book was written with exactly that goal in mind.What makes it different from the dozens of quick-tip videos scattered across the internet?Structure. Depth. And a refusal to skip the boring parts that actually matter.Across twenty carefully sequenced chapters, you'll move from foundational concepts - how geometry, attributes, and data actually behave inside a node tree - through scattering, curve-based design, simulation, procedural materials, animation, and full production pipelines. You won't just learn what a node does. You'll learn how to debug one when it breaks, how to optimize a tree that's grinding your scene to a halt, and how to package your work into something a teammate can actually pick up and use without asking you fifty questions.Every chapter includes real, applied case studies - not toy examples. You'll build vegetation systems that respond to terrain slope. Cable and pipe networks that generate themselves between anchor points. A fully parametric furniture generator. A simulated erosion system that carves believable terrain on its own. By the final chapter, you'll design a complete, portfolio-ready procedural asset system from scratch, using everything the book has taught you along the way.Curious whether this is written for beginners or advanced users?Honestly, both - as long as you're willing to put in the work. The early chapters assume no prior node-based experience and build your understanding brick by brick. The later chapters go deep enough into performance architecture, scripting automation, and studio pipeline integration that even working technical artists will find genuinely new material here.Here's what you can expect to walk away with: A real, working understanding of how procedural systems are actually structured - not memorized node combinations, but the underlying logic that lets you solve problems you've never seen before.The ability to debug a broken system methodically instead of guessing and hoping.The skill to build tools that are genuinely reusable, cleanly documented, and ready for a real production pipeline - not just a personal file only you can understand.And a clear, honest picture of how these skills translate into actual career opportunities across games, film, and motion design.This isn't a book of shortcuts. It's a book that respects your time by teaching you the thinking behind the technique, so the technique still makes sense five years and several software updates from now.If you're ready to stop rebuilding your work from scratch and sta Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Langue : anglais
Edité par Amazon Digital Services LLC - Kdp, 2026
Série : Livre 5 sur 7 - Engineering
- Couverture souple
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 18,41
EUR 4,84 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : Plus de 20 disponibles
PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

- Couverture souple
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 20,10
EUR 4,84 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : Plus de 20 disponibles
PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

Langue : anglais
Edité par Independently published, 2026
- Couverture souple
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 20,10
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PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

- Couverture souple
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 20,91
EUR 5,84 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : Plus de 20 disponibles
PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

Staging Luther: Three Plays by Hans Sachs
Shaver, Annis N./ Macphail-fausey, Ian A./ Hendrickson, Clara G./ Kolb, Robert (Foreward By)
- Couverture rigide
Vendeur : Revaluation Books, Exeter, Royaume-UniRevaluation Books
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 48,60
EUR 11,63 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 2 disponible(s)
Hardcover. Etat : Brand New. 160 pages. 8.75x5.75x1.00 inches. In Stock.

Langue : anglais
Edité par Amazon Digital Services LLC - Kdp Aug 2026, 2026
Série : Livre 5 sur 7 - Engineering
- Couverture souple
Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 27,04
EUR 35,00 expéditionExpédition depuis Allemagne vers Etats-UnisQuantité disponible : 2 disponible(s)
Taschenbuch. Etat : Neu. Neuware.

- Couverture souple
Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 30,47
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Taschenbuch. Etat : Neu. Neuware - Have you ever wondered what's actually happening inside a drone the moment it decides, on its own, to swerve around a branch you never even saw coming That's the question this book sets out to answer - not with vague buzzwords, but with the real engineering behind it.The Architecture of Intelligent Drones is a complete, ground-up guide to how autonomous aerial systems are actually designed, built, and flown. Whether you're an engineering student, a hobbyist ready to move past basic remote control, a robotics professional, or someone building a career or a company in this space, this book walks you through every layer of what makes a drone genuinely 'smart' rather than just remote-controlled.So what's actually inside You'll start with the fundamentals - how unmanned flight evolved from simple radio control into true autonomy, and how airframes, propulsion systems, and materials are chosen for a given mission. From there, you'll move into the embedded computing that powers real-time flight control, the sensor systems that let an aircraft understand its own position and surroundings, and the computer vision techniques that let it actually see and interpret the world around it.Curious how a drone avoids a collision in a fraction of a second Or how a swarm of aircraft coordinates a search without a single human directing every move Those chapters are here too - covering artificial intelligence and decision-making, classical and modern flight control theory, navigation and path planning, and the communication systems that keep aircraft connected across long distances and degraded environments.This book doesn't stop at theory. You'll find dedicated chapters on mission planning, simulation and digital twin development, power systems and energy management, safety engineering, regulatory compliance, and manufacturing and quality assurance - the practical, often-overlooked disciplines that separate a working prototype from a genuinely deployable system.And because this technology doesn't exist in a vacuum, later chapters explore real industry applications - agriculture, infrastructure inspection, delivery logistics, and disaster response - along with a forward-looking discussion of emerging research and what a career or business in this field can actually look like.Written in clear, practical language and organized for both sequential reading and quick reference, this book is built for anyone who wants to genuinely understand - not just use - the technology reshaping how machines move through the sky.If you've ever asked yourself how these systems really work, this is where you find out.…

- Couverture souple
Vendeur : CitiRetail, Stevenage, Royaume-UniCitiRetail
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 22,74
EUR 43,02 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 1 disponible(s)
Paperback. Etat : new. Paperback. Have you ever built something in 3D that looked incredible. until someone asked you to change it?If you've spent hours modeling a scene by hand, only to watch an entire afternoon evaporate because a client wanted the wall two meters longer, you already know the real problem in 3D work isn't creativity. It's revision.This book exists to fix that.Geometry Nodes Architecture Fundamentals is a complete, ground-up guide to procedural modeling using the node-based geometry system found in the latest version of the popular open-source 3D creation suite. Instead of teaching you to build objects, it teaches you to build systems - flexible, adjustable, production-ready tools that respond instantly to change instead of demanding you start over.So who is this book actually for?If you're an artist tired of rebuilding the same asset from scratch every time a director changes their mind, this book is for you. If you're a technical artist trying to move from "I can follow tutorials" to "I understand why this works," this book is for you. And if you're aiming for a career in games, animation, or motion design and keep hearing that procedural skills are what studios are actually hiring for right now, this book was written with exactly that goal in mind.What makes it different from the dozens of quick-tip videos scattered across the internet?Structure. Depth. And a refusal to skip the boring parts that actually matter.Across twenty carefully sequenced chapters, you'll move from foundational concepts - how geometry, attributes, and data actually behave inside a node tree - through scattering, curve-based design, simulation, procedural materials, animation, and full production pipelines. You won't just learn what a node does. You'll learn how to debug one when it breaks, how to optimize a tree that's grinding your scene to a halt, and how to package your work into something a teammate can actually pick up and use without asking you fifty questions.Every chapter includes real, applied case studies - not toy examples. You'll build vegetation systems that respond to terrain slope. Cable and pipe networks that generate themselves between anchor points. A fully parametric furniture generator. A simulated erosion system that carves believable terrain on its own. By the final chapter, you'll design a complete, portfolio-ready procedural asset system from scratch, using everything the book has taught you along the way.Curious whether this is written for beginners or advanced users?Honestly, both - as long as you're willing to put in the work. The early chapters assume no prior node-based experience and build your understanding brick by brick. The later chapters go deep enough into performance architecture, scripting automation, and studio pipeline integration that even working technical artists will find genuinely new material here.Here's what you can expect to walk away with: A real, working understanding of how procedural systems are actually structured - not memorized node combinations, but the underlying logic that lets you solve problems you've never seen before.The ability to debug a broken system methodically instead of guessing and hoping.The skill to build tools that are genuinely reusable, cleanly documented, and ready for a real production pipeline - not just a personal file only you can understand.And a clear, honest picture of how these skills translate into actual career opportunities across games, film, and motion design.This isn't a book of shortcuts. It's a book that respects your time by teaching you the thinking behind the technique, so the technique still makes sense five years and several software updates from now.If you're ready to stop rebuilding your work from sc Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Langue : anglais
Edité par Independently Published Sep 2026, 2026
- Couverture souple
Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 32,06
EUR 35,00 expéditionExpédition depuis Allemagne vers Etats-UnisQuantité disponible : 2 disponible(s)
Taschenbuch. Etat : Neu. Neuware.

Langue : anglais
Edité par Amazon Digital Services LLC - Kdp Sep 2026, 2026
Série : Livre 4 sur 4 - Engineering
- Couverture souple
Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 33,41
EUR 35,00 expéditionExpédition depuis Allemagne vers Etats-UnisQuantité disponible : 2 disponible(s)
Taschenbuch. Etat : Neu. Neuware.

- Couverture souple
- impression à la demande
Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 19,89
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : New. Print on Demand.

- Couverture souple
- impression à la demande
Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 21,70
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : New. Print on Demand.

Langue : anglais
Edité par Independently published, 2026
- Couverture souple
- impression à la demande
Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 21,70
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : New. Print on Demand.

- Couverture souple
- impression à la demande
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-UnisGrand Eagle Retail
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 22,60
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible(s)
Paperback. Etat : new. Paperback. Ever opened a disassembler, stared at a wall of instructions, and thought: I know what this computer is doing, but I have no idea how?That gap - between using a computer and actually understanding the machine underneath it - is exactly what this book is built to close.Most programmers spend their entire careers several layers removed from the hardware. Compilers hide the details. Frameworks hide the details. Runtimes hide the details. And most of the time, that's fine - until it isn't. Until a program is inexplicably slow, or a bug only shows up in release builds, or a security researcher needs to understand exactly what a binary is doing, or a performance-critical workload needs every last cycle squeezed out of it. That's the moment low-level fluency stops being optional and starts being the entire job.So what does this book actually cover?The first half is a deep, ground-up guide to 64-bit assembly programming on modern processor architecture - registers, addressing modes, the calling conventions your compiler relies on but never explains, how stack frames actually work, how to read and write instructions by hand, and how to debug at the level where most tools stop being helpful. This isn't a syntax reference you'll skim once and shelve. It's written the way a patient, experienced engineer would actually walk you through a debugger session - showing you not just what to type, but why the machine is behaving the way it is.The second half shifts to massively parallel programming on modern graphics processors - writing efficient parallel kernels, managing memory across a hierarchy that punishes carelessness and rewards precision, profiling real workloads instead of guessing at bottlenecks, and tuning high-throughput pipelines for the kind of demanding, large-scale computational work that modern applications increasingly depend on. If you've ever wondered why one implementation of the same algorithm runs ten times faster than another on the exact same hardware, this section is where you'll finally get a satisfying answer.Who is this actually for?Honestly - are you the kind of person who reads an error message and immediately wants to know what's happening three layers below it? Do you want to understand your tools instead of just trusting them? If you're a systems programmer, a performance engineer, a security-minded developer, a student who wants to actually get computer architecture instead of memorizing it for an exam, or a working engineer who's tired of hitting a ceiling you can't explain - this book was written with you specifically in mind.What makes it different from the dozen other technical books sitting unread on your shelf?It doesn't assume you're either a total beginner or already an expert. It builds the foundation carefully, then trusts you to keep up as things get genuinely advanced - with real debugging walkthroughs, real profiling workflows, and real optimization case studies instead of toy examples that fall apart the moment you try to apply them to actual work. Every chapter is built around a practical question a working engineer would actually ask, not an abstract concept explained for its own sake.By the end, you won't just know more facts about how processors and parallel hardware work. You'll think differently about every piece of software you touch - because you'll finally be able to see what's actually happening underneath it.If you've been waiting for a book that respects your intelligence enough to take you all the way down to the metal - and back up again with something you can actually use - this is it. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Couverture souple
- impression à la demande
Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 22,61
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : New. Print on Demand.

- Couverture souple
- impression à la demande
Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 22,61
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : New. Print on Demand.

Staging Luther: Four Plays by Hans Sachs
Shaver, Annis N.; MacPhail-Fausey, Ian A.; Hendrickson, Clara G.; Kolb, Robert
- Couverture rigide
- impression à la demande
Vendeur : Majestic Books, Hounslow, Royaume-UniMajestic Books
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 25,22
EUR 7,56 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 4 disponible(s)
Etat : New. Print on Demand.

Staging Luther: Four Plays by Hans Sachs
Shaver, Annis N.; MacPhail-Fausey, Ian A.; Hendrickson, Clara G.; Kolb, Robert
- Couverture rigide
- impression à la demande
Vendeur : Books Puddle, Woodside, NY, Etats-UnisBooks Puddle
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 31,18
EUR 3,50 expéditionExpédition nationale : Etats-UnisQuantité disponible : 4 disponible(s)
Etat : New. Print on Demand.

Staging Luther: Four Plays by Hans Sachs
Shaver, Annis N.; MacPhail-Fausey, Ian A.; Hendrickson, Clara G.; Kolb, Robert
- Couverture rigide
- impression à la demande
Vendeur : Biblios, frankfurt am main, HESSE, AllemagneBiblios
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 25,50
EUR 9,95 expéditionExpédition depuis Allemagne vers Etats-UnisQuantité disponible : 4 disponible(s)
Etat : New. PRINT ON DEMAND.

- Couverture souple
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Vendeur : CitiRetail, Stevenage, Royaume-UniCitiRetail
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 25,14
EUR 43,02 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 1 disponible(s)
Paperback. Etat : new. Paperback. Ever opened a disassembler, stared at a wall of instructions, and thought: I know what this computer is doing, but I have no idea how?That gap - between using a computer and actually understanding the machine underneath it - is exactly what this book is built to close.Most programmers spend their entire careers several layers removed from the hardware. Compilers hide the details. Frameworks hide the details. Runtimes hide the details. And most of the time, that's fine - until it isn't. Until a program is inexplicably slow, or a bug only shows up in release builds, or a security researcher needs to understand exactly what a binary is doing, or a performance-critical workload needs every last cycle squeezed out of it. That's the moment low-level fluency stops being optional and starts being the entire job.So what does this book actually cover?The first half is a deep, ground-up guide to 64-bit assembly programming on modern processor architecture - registers, addressing modes, the calling conventions your compiler relies on but never explains, how stack frames actually work, how to read and write instructions by hand, and how to debug at the level where most tools stop being helpful. This isn't a syntax reference you'll skim once and shelve. It's written the way a patient, experienced engineer would actually walk you through a debugger session - showing you not just what to type, but why the machine is behaving the way it is.The second half shifts to massively parallel programming on modern graphics processors - writing efficient parallel kernels, managing memory across a hierarchy that punishes carelessness and rewards precision, profiling real workloads instead of guessing at bottlenecks, and tuning high-throughput pipelines for the kind of demanding, large-scale computational work that modern applications increasingly depend on. If you've ever wondered why one implementation of the same algorithm runs ten times faster than another on the exact same hardware, this section is where you'll finally get a satisfying answer.Who is this actually for?Honestly - are you the kind of person who reads an error message and immediately wants to know what's happening three layers below it? Do you want to understand your tools instead of just trusting them? If you're a systems programmer, a performance engineer, a security-minded developer, a student who wants to actually get computer architecture instead of memorizing it for an exam, or a working engineer who's tired of hitting a ceiling you can't explain - this book was written with you specifically in mind.What makes it different from the dozen other technical books sitting unread on your shelf?It doesn't assume you're either a total beginner or already an expert. It builds the foundation carefully, then trusts you to keep up as things get genuinely advanced - with real debugging walkthroughs, real profiling workflows, and real optimization case studies instead of toy examples that fall apart the moment you try to apply them to actual work. Every chapter is built around a practical question a working engineer would actually ask, not an abstract concept explained for its own sake.By the end, you won't just know more facts about how processors and parallel hardware work. You'll think differently about every piece of software you touch - because you'll finally be able to see what's actually happening underneath it.If you've been waiting for a book that respects your intelligence enough to take you all the way down to the metal - and back up again with something you can actually use - this is it. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…