L baldwin marmaduke (5 résultats)

Affiner la recherche

  • Livres (5)

  • Neuf (5)

à

Fourchette de prix personnalisée (EUR)

à

  • Langue : anglais

    Edité par Independently published, 2026

    9798198019690

    • Couverture souple

    Vendeur : PBShop.store US, Wood Dale, IL, Etats-UnisPBShop.store US

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Neuf

    EUR 28,71

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently published, 2026

    9798198019690

    • Couverture souple

    Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Neuf

    EUR 25,14

    EUR 5,92 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently Published Mai 2026, 2026

    9798198019690

    • Couverture souple

    Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Neuf

    EUR 34,41

    EUR 35,00 expédition 
    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : 2 disponibles

    Taschenbuch. Etat : Neu. Neuware - Build intelligent, believable, and scalable game AI systems that go far beyond basic enemy scripts. Game AI Engineering for Unity and Unreal Engine gives you the practical skills to design production-ready NPC behaviors, advanced decision-making systems, and modern AI architectures used in professional game development.Game AI Engineering for Unity and Unreal Engine is a hands-on guide for developers who want to create smarter, more immersive game experiences using modern AI techniques in both Unity (C#) and Unreal Engine (C++). Instead of relying on simplistic scripted behaviors, this book teaches you how to engineer adaptive AI systems capable of realistic navigation, dynamic combat behavior, contextual decision-making, memory systems, procedural content generation, and scalable NPC ecosystems.You will learn how to implement industry-standard AI architectures including Finite State Machines (FSMs), Behavior Trees, Utility AI, event-driven systems, and modular AI frameworks designed for real-world game production. The book also explores modern advancements such as AI agents, large language model (LLM) integration for NPC dialogue, and AI-driven gameplay systems while maintaining strong performance optimization practices for large-scale projects.Through practical examples, clean code implementations, debugging workflows, and professional architectural strategies, you will develop the confidence to build intelligent game systems that remain maintainable, performant, and scalable across indie and AAA-style projects. Whether you are building tactical enemies, open-world NPC ecosystems, or advanced gameplay simulations, this book provides the technical foundation needed for modern AI engineering in games.Key Benefits- Design scalable NPC systems using FSMs, Behavior Trees, Utility AI, and modular architectures- Build realistic enemy behaviors, contextual AI decision systems, and adaptive gameplay mechanics- Implement professional AI workflows in both Unity using C# and Unreal Engine using C++- Learn performance optimization, debugging, profiling, and deployment strategies for large-scale AI systems- Explore modern AI techniques including AI agents, procedural generation, and LLM-powered NPC dialogue systemsMarmaduke L. Baldwin is a software engineer and game development author focused on practical AI engineering, scalable game systems, and modern gameplay architecture. He specializes in creating developer-focused resources that bridge the gap between academic AI concepts and real-world game production.If you are ready to move beyond basic game scripting and build professional-grade AI systems for modern games, Game AI Engineering for Unity and Unreal Engine will give you the tools, architectures, and implementation strategies to bring truly intelligent gameplay to life. Start building smarter games today.…

  • Langue : anglais

    Edité par Independently published, 2026

    9798198019690

    • Couverture souple
    • impression à la demande

    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Neuf

    EUR 24,79

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Etat : New. Print on Demand.

  • Langue : anglais

    Edité par Independently Published, 2026

    9798198019690

    • Couverture souple
    • impression à la demande

    Vendeur : CitiRetail, Stevenage, Royaume-UniCitiRetail

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Neuf

    EUR 29,12

    EUR 43,60 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 1 disponible

    Paperback. Etat : new. Paperback. Build intelligent, believable, and scalable game AI systems that go far beyond basic enemy scripts. Game AI Engineering for Unity and Unreal Engine gives you the practical skills to design production-ready NPC behaviors, advanced decision-making systems, and modern AI architectures used in professional game development.Game AI Engineering for Unity and Unreal Engine is a hands-on guide for developers who want to create smarter, more immersive game experiences using modern AI techniques in both Unity (C#) and Unreal Engine (C++). Instead of relying on simplistic scripted behaviors, this book teaches you how to engineer adaptive AI systems capable of realistic navigation, dynamic combat behavior, contextual decision-making, memory systems, procedural content generation, and scalable NPC ecosystems.You will learn how to implement industry-standard AI architectures including Finite State Machines (FSMs), Behavior Trees, Utility AI, event-driven systems, and modular AI frameworks designed for real-world game production. The book also explores modern advancements such as AI agents, large language model (LLM) integration for NPC dialogue, and AI-driven gameplay systems while maintaining strong performance optimization practices for large-scale projects.Through practical examples, clean code implementations, debugging workflows, and professional architectural strategies, you will develop the confidence to build intelligent game systems that remain maintainable, performant, and scalable across indie and AAA-style projects. Whether you are building tactical enemies, open-world NPC ecosystems, or advanced gameplay simulations, this book provides the technical foundation needed for modern AI engineering in games.Key BenefitsDesign scalable NPC systems using FSMs, Behavior Trees, Utility AI, and modular architecturesBuild realistic enemy behaviors, contextual AI decision systems, and adaptive gameplay mechanicsImplement professional AI workflows in both Unity using C# and Unreal Engine using C++Learn performance optimization, debugging, profiling, and deployment strategies for large-scale AI systemsExplore modern AI techniques including AI agents, procedural generation, and LLM-powered NPC dialogue systemsMarmaduke L. Baldwin is a software engineer and game development author focused on practical AI engineering, scalable game systems, and modern gameplay architecture. He specializes in creating developer-focused resources that bridge the gap between academic AI concepts and real-world game production.If you are ready to move beyond basic game scripting and build professional-grade AI systems for modern games, Game AI Engineering for Unity and Unreal Engine will give you the tools, architectures, and implementation strategies to bring truly intelligent gameplay to life. Start building smarter games today. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…