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    Langue : anglais

    Edité par AMACOM, U.S.A., 1973

    0814453260 / 9780814453261

    • Couverture rigide

    Vendeur : The Book Abyss, St. Paul, MN, Etats-UnisThe Book Abyss

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Satisfaisant

    EUR 1,89

    EUR 4,39 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Hardcover. Etat : Good. Etat de la jaquette : Good. Please see any and all photos connected with this listing. The dustjacket is a bit scuffed but all pages intact and legible. Clean. No store stamps. --- --- Using business know-how to make our social system work. . .See photos for additional content. . .…

  • Langue : anglais

    Edité par Packt Publishing Limited, 2023

    178398855X / 9781783988556

    • Couverture souple

    Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-UnisWorld of Books (was SecondSale)

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Satisfaisant

    EUR 6,94

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Etat : Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.…

  • Langue : anglais

    Edité par Packt Publishing Limited, 2023

    178398855X / 9781783988556

    • Couverture souple

    Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-UnisWorld of Books (was SecondSale)

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Assez bon

    EUR 6,94

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Etat : Very Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.…

  • Langue : anglais

    Edité par Packt Publishing, 2015

    178398855X / 9781783988556

    • Couverture souple

    Vendeur : Greenworld Books, arlington, TX, Etats-UnisGreenworld Books

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Satisfaisant

    EUR 6,95

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Etat : good. Fast Free Shipping â" Good condition. It may show normal signs of use, such as light writing, highlighting, or library markings, but all pages are intact and the book is fully readable. A solid, complete copy that's ready to enjoy.

  • Langue : anglais

    Edité par Packt Publishing, 2015

    178398855X / 9781783988556

    • Couverture souple

    Vendeur : Austin Goodwill 1101, Austin, TX, Etats-UnisAustin Goodwill 1101

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Satisfaisant

    EUR 3,96

    EUR 2,96 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Etat : good. Book shows general signs of use and handling. May have light wear on the cover or edges and minimal writing or highlighting. Binding remains tight, and pages are clean and readable.

  • Langue : anglais

    Edité par AMACOM, 1973

    0814453260 / 9780814453261

    • Couverture souple

    Vendeur : Better World Books, Mishawaka, IN, Etats-UnisBetter World Books

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Très bon

    EUR 7,42

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Etat : Fine. Used book that is in almost brand-new condition. May contain a remainder mark. Better World Books: Buy Books. Do Good.

  • Langue : anglais

    Edité par Packt Publishing, 2015

    178398855X / 9781783988556

    • Couverture souple

    Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-UnisThriftBooks-Dallas

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Assez bon

    EUR 7,64

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Paperback. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Langue : anglais

    Edité par Packt Publishing, Limited, 2015

    178398855X / 9781783988556

    • Couverture souple

    Vendeur : Better World Books: West, Reno, NV, Etats-UnisBetter World Books: West

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Satisfaisant

    EUR 8,38

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Etat : Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Langue : anglais

    Edité par Packt Publishing Limited, 2023

    178398855X / 9781783988556

    • Couverture souple

    Vendeur : World of Books Inc, Montgomery, IL, Etats-UnisWorld of Books Inc

    Vendeur avec une évaluation de 4 étoiles
    Contacter le vendeur

    Etat: Occasion - Satisfaisant

    EUR 8,78

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Etat : Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.…

  • Langue : anglais

    Edité par Packt Publishing Limited, 2023

    178398855X / 9781783988556

    • Couverture souple

    Vendeur : World of Books Inc, Montgomery, IL, Etats-UnisWorld of Books Inc

    Vendeur avec une évaluation de 4 étoiles
    Contacter le vendeur

    Etat: Occasion - Assez bon

    EUR 8,78

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Etat : Very Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.…

  • Langue : anglais

    Edité par Packt Publishing, 2020

    1839217332 / 9781839217333

    • Couverture souple

    Vendeur : HPB-Red, Dallas, TX, Etats-UnisHPB-Red

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Moyen

    EUR 5,36

    EUR 3,36 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    paperback. Etat : Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

  • Langue : anglais

    Edité par Packt Publishing, 2020

    1839217332 / 9781839217333

    • Couverture souple

    Vendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-UnisThriftBooks-Atlanta

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Comme neuf

    EUR 9,04

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Paperback. Etat : As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.

  • Langue : anglais

    Edité par University of Illinois Press, 1989

    0252016041 / 9780252016042

    • Couverture rigide

    Vendeur : -OnTimeBooks-, Phoenix, AZ, Etats-Unis-OnTimeBooks-

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Assez bon

    EUR 10,10

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Etat : very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships USPS Media Mail.…

  • Langue : anglais

    Edité par University of Illinois Press, 1989

    0252016041 / 9780252016042

    • Couverture rigide

    Vendeur : -OnTimeBooks-, Phoenix, AZ, Etats-Unis-OnTimeBooks-

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Satisfaisant

    EUR 10,10

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Etat : good. A copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships via media mail.…

  • Langue : anglais

    Edité par University of Illinois Press, 1988

    025206058X / 9780252060588

    • Couverture souple

    Vendeur : -OnTimeBooks-, Phoenix, AZ, Etats-Unis-OnTimeBooks-

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Satisfaisant

    EUR 10,10

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Etat : good. A copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships via media mail.…

  • Langue : anglais

    Edité par University of Illinois Press, 1989

    0252016041 / 9780252016042

    • Couverture rigide

    Vendeur : ThriftBooks-Reno, Reno, NV, Etats-UnisThriftBooks-Reno

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Assez bon

    EUR 11,06

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Hardcover. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Langue : anglais

    Edité par University of Illinois Press, 1989

    0252016041 / 9780252016042

    • Couverture rigide

    Vendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-UnisThriftBooks-Atlanta

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Satisfaisant

    EUR 11,06

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Hardcover. Etat : Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Langue : anglais

    Edité par University of Illinois Press, 1989

    0252016041 / 9780252016042

    • Couverture rigide

    Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-UnisThriftBooks-Dallas

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Assez bon

    EUR 11,06

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Hardcover. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Langue : anglais

    Edité par University of Illinois Press, 1989

    0252016041 / 9780252016042

    • Couverture rigide

    Vendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-UnisThriftBooks-Atlanta

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Assez bon

    EUR 11,06

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Hardcover. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Langue : anglais

    Edité par Amacom, New York, 1973

    0814453260 / 9780814453261

    • Couverture rigide
    • Édition originale

    Vendeur : Russ States, Oil City, PA, Etats-UnisRuss States

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Assez bon

    EUR 6,46

    EUR 4,66 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Cloth. Etat : Very Good. Etat de la jaquette : Good +. First Edition. (1973), 231pp, slight shelfwear to cover, some edgewear to dj.

  • Langue : anglais

    Edité par Packt Publishing, 2015

    178398855X / 9781783988556

    • Couverture souple

    Vendeur : Orion Tech, Kingwood, TX, Etats-UnisOrion Tech

    Vendeur avec une évaluation de 5 étoiles
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    Etat: Neuf

    EUR 11,87

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    paperback. Etat : New.

  • Langue : anglais

    Edité par Packt Publishing, 2015

    178398855X / 9781783988556

    • Couverture souple

    Vendeur : thebookforest.com, San Rafael, CA, Etats-Unisthebookforest.com

    Vendeur avec une évaluation de 4 étoiles
    Contacter le vendeur

    Etat: Neuf

    EUR 7,27

    EUR 4,47 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Etat : New. Well packaged and promptly shipped from California. Partnered with Friends of the Library since 2010.

  • Langue : anglais

    Edité par Packt Publishing, Limited, 2015

    178398855X / 9781783988556

    • Couverture souple

    Vendeur : Better World Books Ltd, Dunfermline, Royaume-UniBetter World Books Ltd

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Assez bon

    EUR 5,78

    EUR 6,00 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 1 disponible

    Etat : Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Langue : anglais

    Edité par Packt Publishing Limited, 2023

    1787286436 / 9781787286436

    • Couverture souple

    Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-UnisWorld of Books (was SecondSale)

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Satisfaisant

    EUR 12,39

     Frais de port gratuits 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Etat : Good. Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book ? Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials ? Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms ? Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets ? Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn ? Build Augmented Reality applications through a step-by-step, tutorial-style project approach ? Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language ? Implement practical demo applications of AR including education, games, business marketing, and industrial training ? Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping ? Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens ? Develop expertise with Unity 3D graphics, UIs, physics, and event systems ? Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development?not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.…

  • Langue : anglais

    Edité par Packt Publishing, 2015

    178398855X / 9781783988556

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    Edité par Packt Publishing, 2020

    1839217332 / 9781839217333

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    paperback. Etat : Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Langue : anglais

    Edité par Packt Publishing Limited, 2023

    1787286436 / 9781787286436

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    Vendeur : World of Books Inc, Montgomery, IL, Etats-UnisWorld of Books Inc

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    Etat : Good. Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book ? Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials ? Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms ? Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets ? Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn ? Build Augmented Reality applications through a step-by-step, tutorial-style project approach ? Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language ? Implement practical demo applications of AR including education, games, business marketing, and industrial training ? Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping ? Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens ? Develop expertise with Unity 3D graphics, UIs, physics, and event systems ? Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development?not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.…

  • Langue : anglais

    Edité par Packt Publishing, 2015

    178398855X / 9781783988556

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    Vendeur : Books From California, Simi Valley, CA, Etats-UnisBooks From California

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    Paperback. Etat : Very Good.

  • Langue : anglais

    Edité par Images Publishing Dist Ac, 2010

    186470361X / 9781864703610

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    Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-UnisThriftBooks-Dallas

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    Paperback. Etat : Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Gill, Bob (illustrateur).

  • Langue : anglais

    Edité par Packt Publishing, 2018

    1788478800 / 9781788478809

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    Vendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-UnisThriftBooks-Atlanta

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    EUR 14,84

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    Paperback. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.