Lowrie tom (25 résultats)

Langue : anglais
Edité par Dordrecht, Springer., 2015
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture rigide
Vendeur : Universitätsbuchhandlung Herta Hold GmbH, Berlin, AllemagneUniversitätsbuchhandlung Herta Hold GmbH
Contacter le vendeurVendeur avec une évaluation de 3 étoilesEtat: Occasion
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xiii, 309 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Volume 4. Stamped. Sprache: Englisch.

Langue : anglais
Edité par Springer Netherlands, 2015
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture rigide
Vendeur : Buchpark, Trebbin, AllemagneBuchpark
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Etat : Hervorragend. Zustand: Hervorragend | Seiten: 324 | Sprache: Englisch | Produktart: Bücher | Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives¿of educators, cognitive scientists, psychologists and sociologists¿on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age¿proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer¿s online platform¿allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space. …

Langue : anglais
Edité par Springer Netherlands, 2016
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture souple
Vendeur : moluna, Greven, Allemagnemoluna
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Etat : New.

Langue : anglais
Edité par Springer Netherlands, 2015
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture rigide
Vendeur : moluna, Greven, Allemagnemoluna
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
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Gebunden. Etat : New.

Langue : anglais
Edité par Springer, 2016
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture souple
Vendeur : Books Puddle, Woodside, NY, Etats-UnisBooks Puddle
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EUR 150,45
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Etat : New. pp. 322 Softcover reprint of the original 1st ed. 2015 edition NO-PA16APR2015-KAP.

Langue : anglais
Edité par Springer, 2015
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture rigide
Vendeur : Books Puddle, Woodside, NY, Etats-UnisBooks Puddle
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 153,58
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Etat : New. 307.

Langue : anglais
Edité par Springer, Springer Netherlands, 2016
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture souple
Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 118,16
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Taschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives-of educators, cognitive scientists, psychologists and sociologists-on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age-proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer's online platform-allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.…

Langue : anglais
Edité par Springer, 2015
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture rigide
Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 118,16
EUR 35,00 expéditionExpédition depuis Allemagne vers Etats-UnisQuantité disponible : 1 disponible
Buch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives-of educators, cognitive scientists, psychologists and sociologists-on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age-proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer's online platform-allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.…

Langue : anglais
Edité par Springer Verlag, 2015
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture rigide
Vendeur : Revaluation Books, Exeter, Royaume-UniRevaluation Books
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 154,90
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Hardcover. Etat : Brand New. 300 pages. 9.50x6.50x0.75 inches. In Stock.

Langue : anglais
Edité par Springer, 2016
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture souple
Vendeur : preigu, Osnabrück, Allemagnepreigu
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 95,25
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Taschenbuch. Etat : Neu. Digital Games and Mathematics Learning | Potential, Promises and Pitfalls | Tom Lowrie (u. a.) | Taschenbuch | Mathematics Education in the Digital Era | xiii | Englisch | 2016 | Springer | EAN 9789402400342 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

Digital Games and Mathematics Learning: Potential, Promises and Pitfalls (Mathematics Education in the Digital Era)
Lowrie, Tom (Editor) / Jorgensen (Zevenbergen), Robyn (Editor)
Langue : anglais
Edité par Springer, 2016
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture souple
Vendeur : Revaluation Books, Exeter, Royaume-UniRevaluation Books
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 174,84
EUR 11,67 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 1 disponible
Paperback. Etat : Brand New. reprint edition. 309 pages. 9.25x6.10x0.73 inches. In Stock.

Langue : anglais
Edité par Springer, 2016
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture souple
Vendeur : Mispah books, Redhill, SURRE, Royaume-UniMispah books
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Occasion - Comme neuf
EUR 185,05
EUR 29,17 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 1 disponible
Paperback. Etat : Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

Langue : anglais
Edité par Springer, 2015
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture rigide
Vendeur : Mispah books, Redhill, SURRE, Royaume-UniMispah books
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Occasion - Comme neuf
EUR 308,81
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Hardcover. Etat : Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

Edité par Dragon Tree Press, 1982
Vendeur : Riverby Books (DC Inventory), Fredericksburg, VA, Etats-UnisRiverby Books (DC Inventory)
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Assez bon
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Etat : very good. Oversized softcover. Good condition inside and out. 31 pages, with neon orange covers. 4 adventures: Temple of the Four Gods, Stronghold of the Mer-Witch, Mission to Danger, and Grimethorp's Manor. A RPG from the earliest days of the genre. Three-hole punched on the left side. A real book in a real bookstore, with descriptions written by a real person. We ship every day.…

Langue : anglais
Edité par Springer, 2016
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture souple
- impression à la demande
Vendeur : Brook Bookstore On Demand, Napoli, NA, ItalieBrook Bookstore On Demand
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 86,24
EUR 5,50 expéditionExpédition depuis Italie vers Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : new. Questo è un articolo print on demand.

Langue : anglais
Edité par Springer, 2015
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture rigide
- impression à la demande
Vendeur : Brook Bookstore On Demand, Napoli, NA, ItalieBrook Bookstore On Demand
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 86,24
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Etat : new. Questo è un articolo print on demand.

Research in Mathematics Education in Australasia 2008-2011
Lowrie, Tom (Editor) / Logan, Tracy (Editor) / Perry, Robert (Editor)
- Couverture souple
- impression à la demande
Vendeur : Revaluation Books, Exeter, Royaume-UniRevaluation Books
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EUR 85,36
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Paperback. Etat : Brand New. 384 pages. 9.21x6.14x0.80 inches. In Stock. This item is printed on demand.

Langue : anglais
Edité par Springer Netherlands Aug 2016, 2016
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture souple
- impression à la demande
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AllemagneBuchWeltWeit Ludwig Meier e.K.
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 106,99
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives-of educators, cognitive scientists, psychologists and sociologists-on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age-proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer's online platform-allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space. 324 pp. Englisch.…

Langue : anglais
Edité par Springer, 2016
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture souple
- impression à la demande
Vendeur : Majestic Books, Hounslow, Royaume-UniMajestic Books
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 154,88
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Etat : New. Print on Demand pp. 322.

Langue : anglais
Edité par Springer, 2015
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture rigide
- impression à la demande
Vendeur : Majestic Books, Hounslow, Royaume-UniMajestic Books
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 157,82
EUR 7,58 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 4 disponibles
Etat : New. Print on Demand 307.

Research in Mathematics Education in Australasia 2008-2011
Perry, Robert (Editor)/ Lowrie, Tom (Editor)/ Logan, Tracy (Editor)
- Couverture rigide
- impression à la demande
Vendeur : Revaluation Books, Exeter, Royaume-UniRevaluation Books
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 152,52
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Hardcover. Etat : Brand New. 384 pages. 9.21x6.14x0.88 inches. In Stock. This item is printed on demand.

Langue : anglais
Edité par Springer, 2016
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture souple
- impression à la demande
Vendeur : Biblios, frankfurt am main, HESSE, AllemagneBiblios
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EUR 154,90
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Etat : New. PRINT ON DEMAND pp. 322.

Langue : anglais
Edité par Springer, 2015
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture rigide
- impression à la demande
Vendeur : Biblios, frankfurt am main, HESSE, AllemagneBiblios
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 156,58
EUR 9,95 expéditionExpédition depuis Allemagne vers Etats-UnisQuantité disponible : 4 disponibles
Etat : New. PRINT ON DEMAND 307.

Langue : anglais
Edité par Springer, Springer Netherlands Aug 2016, 2016
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture souple
- impression à la demande
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagnebuchversandmimpf2000
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives¿of educators, cognitive scientists, psychologists and sociologists¿on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age¿proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning.Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematicalideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer¿s online platform¿allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 324 pp. Englisch.…

Langue : anglais
Edité par Springer, Springer Netherlands Okt 2015, 2015
Série : Livre 5 sur 18 - Mathematics Education in the Digital Era
- Couverture rigide
- impression à la demande
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagnebuchversandmimpf2000
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 106,99
EUR 60,00 expéditionExpédition depuis Allemagne vers Etats-UnisQuantité disponible : 1 disponible
Buch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives¿of educators, cognitive scientists, psychologists and sociologists¿on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age¿proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning.Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematicalideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer¿s online platform¿allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 324 pp. Englisch.…