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Marek walton (22 résultats)

  • Langue : anglais

    Edité par Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : -OnTimeBooks-, Phoenix, AZ, Etats-Unis-OnTimeBooks-

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    Etat: Occasion - Satisfaisant

    EUR 10,05

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    Quantité disponible : 1 disponible

    Etat : good. A copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships via media mail.…

  • Langue : anglais

    Edité par Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : -OnTimeBooks-, Phoenix, AZ, Etats-Unis-OnTimeBooks-

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    Etat: Occasion - Assez bon

    EUR 10,05

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    Quantité disponible : 1 disponible

    Etat : very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships USPS Media Mail.…

  • Langue : anglais

    Edité par Mercury Learning and Information, 2017

    1683920295 / 9781683920298

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    Vendeur : HPB-Red, Dallas, TX, Etats-UnisHPB-Red

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    Etat: Occasion - Satisfaisant

    EUR 7,34

    EUR 3,34 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    paperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Langue : anglais

    Edité par Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-UnisThriftBooks-Dallas

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    Etat: Occasion - Assez bon

    EUR 11,00

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    Quantité disponible : 1 disponible

    Paperback. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Langue : anglais

    Edité par Mercury Learning & Information, 2017

    1683920295 / 9781683920298

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    Vendeur : Books From California, Simi Valley, CA, Etats-UnisBooks From California

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    Etat: Occasion - Assez bon

    EUR 13,51

    EUR 4,45 expédition 
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    Quantité disponible : 1 disponible

    Paperback. Etat : Very Good.

  • Langue : anglais

    Edité par Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : GreatBookPrices, Columbia, MD, Etats-UnisGreatBookPrices

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    Etat: Neuf

    EUR 30,35

    EUR 2,35 expédition 
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    Quantité disponible : Plus de 20 disponibles

    Etat : New.

  • Langue : anglais

    Edité par Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : Rarewaves USA, HEBRON, KY, Etats-UnisRarewaves USA

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    Etat: Neuf

    EUR 36,45

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    Paperback. Etat : New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more. …

  • Langue : anglais

    Edité par Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : GreatBookPrices, Columbia, MD, Etats-UnisGreatBookPrices

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    Etat: Occasion - Comme neuf

    EUR 34,87

    EUR 2,35 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Etat : As New. Unread book in perfect condition.

  • Langue : anglais

    Edité par Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

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    Etat: Neuf

    EUR 35,81

    EUR 2,67 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Etat : New.

  • Langue : anglais

    Edité par Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : Rarewaves.com USA, London, LONDO, Royaume-UniRarewaves.com USA

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    Etat: Neuf

    EUR 46,85

     Frais de port gratuits 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Paperback. Etat : New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more. …

  • Langue : anglais

    Edité par Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : GreatBookPricesUK, Woodford Green, Royaume-UniGreatBookPricesUK

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    Etat: Neuf

    EUR 38,93

    EUR 17,89 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Etat : New.

  • Langue : anglais

    Edité par Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : Ria Christie Collections, Uxbridge, Royaume-UniRia Christie Collections

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    Etat: Neuf

    EUR 43,23

    EUR 13,46 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Etat : New. In English.

  • Langue : anglais

    Edité par Mercury Learning & Information, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-UniTHE SAINT BOOKSTORE

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    Etat: Neuf

    EUR 38,95

    EUR 20,88 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Paperback / softback. Etat : New. New copy - Usually dispatched within 4 working days.

  • Langue : anglais

    Edité par Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : GreatBookPricesUK, Woodford Green, Royaume-UniGreatBookPricesUK

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    Etat: Occasion - Comme neuf

    EUR 42,32

    EUR 17,89 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Etat : As New. Unread book in perfect condition.

  • Langue : anglais

    Edité par Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : Brook Bookstore On Demand, Napoli, NA, ItalieBrook Bookstore On Demand

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    Etat: Neuf

    EUR 53,84

    EUR 6,80 expédition 
    Expédition depuis Italie vers Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Etat : new.

  • Langue : anglais

    Edité par Mercury Learning & Information, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : Revaluation Books, Exeter, Royaume-UniRevaluation Books

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    Etat: Neuf

    EUR 57,92

    EUR 14,91 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 2 disponibles

    Paperback. Etat : Brand New. 2nd edition. 300 pages. 9.00x7.00x1.00 inches. In Stock.

  • Langue : anglais

    Edité par Mercury Learning & Information, 2012

    1936420155 / 9781936420155

    • Couverture souple

    Vendeur : Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, Royaume-UniHay-on-Wye Booksellers

    Vendeur avec une évaluation de 4 étoiles
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    Etat: Occasion - Comme neuf

    EUR 53,36

    EUR 29,81 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 1 disponible

    Etat : As New.

  • Langue : anglais

    Edité par Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : Rarewaves USA United, HEBRON, KY, Etats-UnisRarewaves USA United

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    Etat: Neuf

    EUR 38,94

    EUR 44,57 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Paperback. Etat : New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more. …

  • Langue : anglais

    Edité par Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

    • Couverture souple

    Vendeur : Rarewaves.com UK, London, Royaume-UniRarewaves.com UK

    Vendeur avec une évaluation de 5 étoiles
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    Etat: Neuf

    EUR 44,50

    EUR 77,52 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Paperback. Etat : New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more. …

  • Langue : anglais

    Edité par Mercury Learning And Information, De Gruyter Feb 2017, 2017

    1683920295 / 9781683920298

    • Couverture souple
    • impression à la demande

    Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AllemagneBuchWeltWeit Ludwig Meier e.K.

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    Etat: Neuf

    EUR 49,95

    EUR 23,00 expédition 
    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : 2 disponibles

    Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -No detailed description available for 'Video Game Writing'. 420 pp. Englisch.

  • Langue : anglais

    Edité par De Gruyter, 2017

    1683920295 / 9781683920298

    • Couverture souple
    • impression à la demande

    Vendeur : moluna, Greven, Allemagnemoluna

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    Etat: Neuf

    EUR 44,41

    EUR 48,99 expédition 
    Expédition depuis Allemagne vers Etats-Unis

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    Kartoniert / Broschiert. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The second updated edition of Video Game Writing: From Macro to Micro reviews the history of game writing from the 1960s to modern times and considers not only the evolution of specific games and styles, but the changes involved in programming them.…

  • Langue : anglais

    Edité par Mercury Learning And Information, De Gruyter Feb 2017, 2017

    1683920295 / 9781683920298

    • Couverture souple
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    Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagnebuchversandmimpf2000

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    Etat: Neuf

    EUR 49,95

    EUR 60,00 expédition 
    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : 1 disponible

    Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -No detailed description available for 'Video Game Writing'.Walter de Gruyter, Genthiner Straße 13, 10785 Berlin 420 pp. Englisch.