Vendeur : Bay State Book Company, North Smithfield, RI, Etats-Unis
EUR 10,37
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Ajouter au panierEtat : good. The book is in good condition with all pages and cover intact, including the dust jacket if originally issued. The spine may show light wear. Pages may contain some notes or highlighting, and there might be a "From the library of" label. Boxed set packaging, shrink wrap, or included media like CDs may be missing.
Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-Unis
EUR 11,99
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Ajouter au panierPaperback. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Vendeur : HPB-Emerald, Dallas, TX, Etats-Unis
EUR 13,74
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Ajouter au panierpaperback. Etat : Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 18,65
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 20,37
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Ajouter au panierEtat : New.
Langue: anglais
Edité par McFarland and Co Inc, US, 2012
ISBN 10 : 0786469528 ISBN 13 : 9780786469529
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
EUR 22,76
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Ajouter au panierPaperback. Etat : New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Langue: anglais
Edité par McFarland and Company, Inc., 2012
ISBN 10 : 0786469528 ISBN 13 : 9780786469529
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 20,60
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Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.
Langue: anglais
Edité par McFarland & Co Inc, Jefferson, NC, 2012
ISBN 10 : 0786469528 ISBN 13 : 9780786469529
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
EUR 28,30
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Ajouter au panierPaperback. Etat : new. Paperback. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional. "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Langue: anglais
Edité par McFarland and Co Inc, US, 2012
ISBN 10 : 0786469528 ISBN 13 : 9780786469529
Vendeur : Rarewaves USA, OSWEGO, IL, Etats-Unis
EUR 29,69
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Ajouter au panierPaperback. Etat : New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Langue: anglais
Edité par McFarland & Company 7/20/2012, 2012
ISBN 10 : 0786469528 ISBN 13 : 9780786469529
Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis
EUR 36,83
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Ajouter au panierPaperback or Softback. Etat : New. Game Design: How to Create Video and Tabletop Games, Start to Finish. Book.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 19,65
Quantité disponible : 14 disponible(s)
Ajouter au panierEtat : New.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 24,21
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Ajouter au panierEtat : New. In.
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 19,67
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Ajouter au panierPaperback / softback. Etat : New. New copy - Usually dispatched within 4 working days.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 21,66
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 34,57
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Ajouter au panierPaperback. Etat : Brand New. 268 pages. 8.75x5.75x0.75 inches. In Stock.
Edité par V O Young Inc, 1970
Vendeur : Orrin Schwab Books, Providence, UT, Etats-Unis
EUR 36,09
Quantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : Good+. Shelf wear and rubbing to the spine edges and corners. The binding is tight.
Edité par V O Young Inc
Vendeur : Books From California, Simi Valley, CA, Etats-Unis
EUR 29,57
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Ajouter au panierunknown_binding. Etat : Good.
Langue: anglais
Edité par McFarland and Co Inc, US, 2012
ISBN 10 : 0786469528 ISBN 13 : 9780786469529
Vendeur : Rarewaves USA United, OSWEGO, IL, Etats-Unis
EUR 31,29
Quantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Langue: anglais
Edité par McFarland & Co Inc, Jefferson, NC, 2012
ISBN 10 : 0786469528 ISBN 13 : 9780786469529
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 43,95
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional. "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Langue: anglais
Edité par McFarland and Co Inc, US, 2012
ISBN 10 : 0786469528 ISBN 13 : 9780786469529
Vendeur : Rarewaves.com UK, London, Royaume-Uni
EUR 19,68
Quantité disponible : 12 disponible(s)
Ajouter au panierPaperback. Etat : New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Edité par Chaosium, Inc., Albany, California, 1981
Vendeur : About Books, Henderson, NV, Etats-Unis
Edition originale
EUR 54,16
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : Very Good condition. Clark, Tom (cover art) (illustrateur). First Edition. Albany, California : Chaosium, Inc., 1981. 8.5" wide by 11" tall. Bright, clean, tight, unmarked copy. Illustrated. Includes Part II of Tournament Role-Playing by Ken Rolston. Not price clipped (2.50). No owner's name or bookplate. First Edition. Softcover. Very Good condition. Illus. by Clark, Tom (cover art). 48pp.
Edité par Mrs. John L. Pulsipher
Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-Unis
EUR 66,83
Quantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : Very Good. No Jacket. Missing dust jacket; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Langue: anglais
Edité par McFarland & Company, Incorporated Publishers, 2012
ISBN 10 : 0786469528 ISBN 13 : 9780786469529
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 36,59
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand.
Langue: anglais
Edité par McFarland & Company, Incorporated Publishers, 2012
ISBN 10 : 0786469528 ISBN 13 : 9780786469529
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 42,12
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand Illustrated edition.
Langue: anglais
Edité par McFarland & Company, Incorporated Publishers, 2012
ISBN 10 : 0786469528 ISBN 13 : 9780786469529
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 36,52
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Ajouter au panierEtat : New. PRINT ON DEMAND.
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 35,88
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Ajouter au panierPaperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Langue: anglais
Edité par McFarland and Company, Inc., 2012
ISBN 10 : 0786469528 ISBN 13 : 9780786469529
Vendeur : moluna, Greven, Allemagne
EUR 31,62
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Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorLewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide. He is author of more than a hundred published articles about games and has contr.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 31,87
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Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a 'big idea' is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Vendeur : preigu, Osnabrück, Allemagne
EUR 32,85
Quantité disponible : 5 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Game Design | How to Create Video and Tabletop Games, Start to Finish | Lewis Pulsipher | Taschenbuch | Kartoniert / Broschiert | Englisch | 2012 | McFarland | EAN 9780786469529 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.