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Autre deviseQuantité disponible : 1 disponible(s)
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Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierEtat : very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Edité par Springer-Verlag Berlin and Heidelberg GmbH and Co. KG, 2019
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Langue: anglais
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 55,23
Autre deviseQuantité disponible : 15 disponible(s)
Ajouter au panierHRD. Etat : New. New Book. Shipped from UK. Established seller since 2000.
EUR 60,12
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New. In.
Edité par Springer Berlin Heidelberg, 2019
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Langue: anglais
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 53,49
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierBuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling.This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient 'Quick Reference' boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly.The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.
EUR 60,49
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New.
Edité par Springer Berlin Heidelberg, Springer Berlin Heidelberg Dez 2019, 2019
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Langue: anglais
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 53,49
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierBuch. Etat : Neu. Neuware -Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¿ and without requiring any previous programming experience.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 540 pp. Englisch.
Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis
EUR 60,02
Autre deviseQuantité disponible : 5 disponible(s)
Ajouter au panierHardback or Cased Book. Etat : New. Learning C# by Programming Games 2.64. Book.
EUR 55,03
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Ajouter au panierEtat : New.
EUR 55,22
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Ajouter au panierEtat : New.
EUR 62,61
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Ajouter au panierEtat : As New. Unread book in perfect condition.
EUR 65,94
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Ajouter au panierEtat : As New. Unread book in perfect condition.
EUR 77,73
Autre deviseQuantité disponible : 4 disponible(s)
Ajouter au panierEtat : New.
EUR 87,26
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierHardcover. Etat : Brand New. 2nd edition. 512 pages. 10.00x7.00x1.25 inches. In Stock.
EUR 53,84
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New.
Edité par Springer Berlin Heidelberg, 2019
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Langue: anglais
Vendeur : moluna, Greven, Allemagne
EUR 47,23
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Unique combined presentation of general programming techniques and computer game development, organized along the structure of gamesComplemented by an additional website with numerous exercises, solutions, and ready-to-use game assets (like e.g. s.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 53,22
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierHardcover. Etat : Brand New. 2nd edition. 512 pages. 10.00x7.00x1.25 inches. In Stock. This item is printed on demand.
Edité par Springer Berlin Heidelberg Dez 2019, 2019
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Langue: anglais
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 53,49
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierBuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling.This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient 'Quick Reference' boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly.The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises. 540 pp. Englisch.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 78,16
Autre deviseQuantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 81,62
Autre deviseQuantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. PRINT ON DEMAND.