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Ajouter au panierEtat : New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
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Ajouter au panierPaperback or Softback. Etat : New. Beginning Game AI with Unity: Programming Artificial Intelligence with C# 0.51. Book.
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Vendeur : moluna, Greven, Allemagne
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Ajouter au panierEtat : New. Beginning-Intermediate user level|A practical guide to beginning game AI programming with UnityExplains popular AI techniques for creating believable behavior for non-player charactersTakes a project-based a.
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Ajouter au panierEtat : New.
ISBN 10 : 1484284062 ISBN 13 : 9781484284063
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Ajouter au panierEtat : Brand New. New.SoftCover International edition. Different ISBN and Cover image but contents are same as US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
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Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Ajouter au panierPaperback. Etat : Brand New. 143 pages. 9.50x6.25x0.25 inches. In Stock.
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Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to proceduralgenerated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A\* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth gameWho This Book Is ForDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games.