Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 28,10
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New. In.
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 24,95
Autre deviseQuantité disponible : 10 disponible(s)
Ajouter au panierPaperback. Etat : New.
Vendeur : California Books, Miami, FL, Etats-Unis
EUR 34,62
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New.
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 51,69
Autre deviseQuantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. pp. 208.
Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
EUR 30,49
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Ajouter au panierEtat : New.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 189,46
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Ajouter au panierEtat : New. In English.
Edité par Bloomsbury Publishing PLC, London, 2007
ISBN 10 : 0826497470 ISBN 13 : 9780826497475
Langue: anglais
Vendeur : CitiRetail, Stevenage, Royaume-Uni
EUR 198,89
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : new. Hardcover. There is increasing focus on the use of computer games across all ages. The trend is leading to educators, theorists and researchers, most especially those in the UK, US and Nordic countries, investigating how games can be effectively applied in everyday learning contexts. In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we know as edutainment. The book presents a thorough overview, analysis and discussion of current research and then goes on to create the foundation for a new approach to educational use of computer games that goes beyond current reliance on behaviorism. The increasing focus on the use of computer games across all ages prompts an investigation into how games can be effectively applied in everyday learning contexts. This book aims to establish a framework for understanding educational use of computer games. It presents an overview, analysis and discussion of the relevant research. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Edité par Bloomsbury Publishing PLC, London, 2007
ISBN 10 : 0826497470 ISBN 13 : 9780826497475
Langue: anglais
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
EUR 245,83
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : new. Hardcover. There is increasing focus on the use of computer games across all ages. The trend is leading to educators, theorists and researchers, most especially those in the UK, US and Nordic countries, investigating how games can be effectively applied in everyday learning contexts. In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we know as edutainment. The book presents a thorough overview, analysis and discussion of current research and then goes on to create the foundation for a new approach to educational use of computer games that goes beyond current reliance on behaviorism. The increasing focus on the use of computer games across all ages prompts an investigation into how games can be effectively applied in everyday learning contexts. This book aims to establish a framework for understanding educational use of computer games. It presents an overview, analysis and discussion of the relevant research. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Edité par Continuum Intl Pub Group, 2007
ISBN 10 : 0826497470 ISBN 13 : 9780826497475
Langue: anglais
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 305,19
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierHardcover. Etat : Brand New. new title edition. 232 pages. 9.25x6.50x1.00 inches. In Stock.
Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
EUR 34,24
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 29,59
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 32,40
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 42,57
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. These years the area has gained new momentum and labels - game-based learning, serious games and educational games are just some of them. This dissertation aims to be a contribution to understanding educational use of computer games by building a framework that goes beyond edutainment.The framework laid out extends from an experiential learning approach, where concrete experiences are the starting point that can be transformed through reflection, instruction and active experimentation. It is concluded that computer games provide rich concrete experience that can be manipulated in the game universe providing more handles for the student compared to other media formats.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 51,11
Autre deviseQuantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand pp. 208.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 52,70
Autre deviseQuantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. PRINT ON DEMAND pp. 208.
Edité par Bloomsbury Publishing (UK), 2007
ISBN 10 : 0826497470 ISBN 13 : 9780826497475
Langue: anglais
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 190,85
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierHRD. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Edité par Bloomsbury Publishing (UK), 2007
ISBN 10 : 0826497470 ISBN 13 : 9780826497475
Langue: anglais
Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
EUR 198,22
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierHRD. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 249,61
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierBuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - There is increasing focus on the use of computer games across all ages. The trend is leading to educators, theorists and researchers, most especially those in the UK, US and Nordic countries, investigating how games can be effectively applied in everyday learning contexts. In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we know as edutainment. The book presents a thorough overview, analysis and discussion of current research and then goes on to create the foundation for a new approach to educational use of computer games that goes beyond current reliance on behaviorism.