Edité par Information Science Reference, 2016
ISBN 10 : 1522510346 ISBN 13 : 9781522510345
Langue: anglais
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 202,21
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Ajouter au panierEtat : New. In.
Edité par Information Science Reference, 2016
ISBN 10 : 1522510346 ISBN 13 : 9781522510345
Langue: anglais
Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
EUR 207,96
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Ajouter au panierEtat : New.
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 203,66
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Ajouter au panierHRD. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
EUR 211,48
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Ajouter au panierHRD. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Edité par Information Science Reference, 2016
ISBN 10 : 1522510346 ISBN 13 : 9781522510345
Langue: anglais
Vendeur : moluna, Greven, Allemagne
EUR 215,76
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Ajouter au panierGebunden. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Evaluates the different approaches and issues faced in integrating games into computer education settings. This book features emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and .
Edité par Information Science Reference, 2016
ISBN 10 : 1522510346 ISBN 13 : 9781522510345
Langue: anglais
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 269,24
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierBuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.