Indie developers guide unity par lebedev anthony (5 résultats)

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  • Langue : anglais

    Edité par Independently published, 2026

    9798182163897

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Amazon Digital Services LLC - Kdp, 2026

    9798182163897

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    Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently published, 2026

    9798182163897

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    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

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  • Langue : anglais

    Edité par Independently Published, 2026

    9798182163897

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    Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-UnisGrand Eagle Retail

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    EUR 40,45

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    Quantité disponible : 1 disponible(s)

    Paperback. Etat : new. Paperback. This book tackles one of the biggest challenges in game development. Which is turning a promising prototype into a polished, optimized, and published game.Many Unity developers can build individual features. Far fewer can take a game from concept to release without running into scope creep, technical debt, performance bottlenecks, and production challenges. This book teaches the systems, workflows, and development practices needed to build games that are designed to ship.Inside This Book, You'll Learn How To: - Define a clear game vision, control scope, and avoid feature creep before development begins- Build complete gameplay systems using modern Unity 6 workflows and C#- Create player controllers, combat mechanics, AI behaviors, cameras, UI systems, and progression systems- Use ScriptableObjects, events, and reusable architectures to reduce technical debt- Implement professional version-control workflows using Git, GitHub, and Git LFS- Design levels, game loops, and player progression that support long-term engagement- Add audio, visual feedback, game feel, and polish that improve the player experience- Profile and optimize CPU, GPU, memory, and mobile performance bottlenecks- Structure projects so they remain maintainable as content and features expand- Build and deploy games for PC, mobile, web, and major distribution platforms- Configure automated builds, publishing pipelines, and release workflows- Launch games on platforms such as Steam and itch.io with confidence After Reading This BookYou'll understand far more than how to use Unity's tools.You'll know how to plan projects realistically, build scalable gameplay systems, optimize performance, manage development efficiently, and take games from concept to release using professional production workflows.Whether you're creating your first commercial title, building a portfolio project, or establishing an indie studio pipeline, the skills in this book will help you move beyond prototypes and develop games that are built to ship. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Langue : anglais

    Edité par Independently Published, 2026

    9798182163897

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    Vendeur : CitiRetail, Stevenage, Royaume-UniCitiRetail

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    EUR 40,83

    EUR 43,15 expédition 
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    Quantité disponible : 1 disponible(s)

    Paperback. Etat : new. Paperback. This book tackles one of the biggest challenges in game development. Which is turning a promising prototype into a polished, optimized, and published game.Many Unity developers can build individual features. Far fewer can take a game from concept to release without running into scope creep, technical debt, performance bottlenecks, and production challenges. This book teaches the systems, workflows, and development practices needed to build games that are designed to ship.Inside This Book, You'll Learn How To: - Define a clear game vision, control scope, and avoid feature creep before development begins- Build complete gameplay systems using modern Unity 6 workflows and C#- Create player controllers, combat mechanics, AI behaviors, cameras, UI systems, and progression systems- Use ScriptableObjects, events, and reusable architectures to reduce technical debt- Implement professional version-control workflows using Git, GitHub, and Git LFS- Design levels, game loops, and player progression that support long-term engagement- Add audio, visual feedback, game feel, and polish that improve the player experience- Profile and optimize CPU, GPU, memory, and mobile performance bottlenecks- Structure projects so they remain maintainable as content and features expand- Build and deploy games for PC, mobile, web, and major distribution platforms- Configure automated builds, publishing pipelines, and release workflows- Launch games on platforms such as Steam and itch.io with confidence After Reading This BookYou'll understand far more than how to use Unity's tools.You'll know how to plan projects realistically, build scalable gameplay systems, optimize performance, manage development efficiently, and take games from concept to release using professional production workflows.Whether you're creating your first commercial title, building a portfolio project, or establishing an indie studio pipeline, the skills in this book will help you move beyond prototypes and develop games that are built to ship. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.