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  • Langue : anglais

    Edité par Independently published, 2026

    9798182163897

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    EUR 39,69

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Amazon Digital Services LLC - Kdp, 2026

    9798182163897

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    Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK

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    EUR 35,82

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently Published, 2026

    9798197243522

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    Vendeur : PBShop.store US, Wood Dale, IL, Etats-UnisPBShop.store US

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    EUR 41,70

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently Published, 2026

    9798195121013

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    Etat: Neuf

    EUR 42,73

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently Published, 2026

    9798197243522

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    Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK

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    EUR 38,19

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently Published, 2026

    9798195121013

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    Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK

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    EUR 39,14

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently published, 2026

    9798197557933

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    Vendeur : PBShop.store US, Wood Dale, IL, Etats-UnisPBShop.store US

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    EUR 45,31

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently published, 2026

    9798198419728

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    Vendeur : PBShop.store US, Wood Dale, IL, Etats-UnisPBShop.store US

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    Etat: Neuf

    EUR 45,66

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently published, 2026

    9798197557933

    • Couverture souple

    Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK

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    EUR 41,56

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently published, 2026

    9798198419728

    • Couverture souple

    Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK

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    EUR 41,95

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently Published, 2026

    9798198135864

    • Couverture souple

    Vendeur : PBShop.store US, Wood Dale, IL, Etats-UnisPBShop.store US

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    EUR 53,45

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently published, 2026

    9798184356310

    • Couverture souple

    Vendeur : PBShop.store US, Wood Dale, IL, Etats-UnisPBShop.store US

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    Etat: Neuf

    EUR 54,69

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently Published, 2026

    9798198135864

    • Couverture souple

    Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK

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    Etat: Neuf

    EUR 49,38

    EUR 5,85 expédition 
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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Independently published, 2026

    9798184356310

    • Couverture souple

    Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK

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    Etat: Neuf

    EUR 50,21

    EUR 5,85 expédition 
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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par Amazon Digital Services LLC - Kdp Mai 2026, 2026

    9798197243522

    • Couverture souple

    Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH

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    EUR 76,73

    EUR 30,50 expédition 
    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : 2 disponible(s)

    Taschenbuch. Etat : Neu. Neuware - This book takes a production-focused approach to UE5 and modern C++, showing you how to architect scalable gameplay systems, structure clean codebases, implement advanced mechanics, and build projects that can realistically move beyond prototype stage.Inside this book, you'll learn how to: - Build gameplay systems using professional UE5 C++ workflows- Understand the Gameplay Framework, reflection system, modules, and memory management- Design scalable architectures with Actors, Components, Interfaces, Delegates, and Subsystems- Create advanced movement systems, animation logic, and responsive character controllers- Master the Gameplay Ability System (GAS) for combat, abilities, attributes, and effects- Build AI with Behaviour Trees, EQS, AI Perception, and State Trees- Implement Chaos Physics, collision systems, traces, and hit detection- Develop multiplayer-ready systems with replication, RPCs, and client prediction- Create polished UI, HUDs, feedback systems, and save/load pipelines- Optimize CPU, GPU, memory, and rendering performance using Unreal Insights and profiling tools- Package, automate, and prepare UE5 projects for production and shippingAlong the way, you'll build/create: - A production-ready gameplay architecture built around modular UE5 systems- Complete combat abilities including melee attacks, projectiles, and persistent buffs- Advanced AI enemies with patrol, investigation, engagement, and retreat behaviors- Custom traversal systems including wall running and climbing- Multiplayer gameplay systems with replication-aware design- Fully functional HUD, interaction, save/load, and event-driven gameplay systems- Reusable gameplay programming patterns used in professional UE5 developmentThis book is written for developers who already understand programming fundamentals and want to master Unreal Engine 5 at a deeper level.Whether you are transitioning from Blueprints to C++, moving from Unity or Godot, building an indie game, or preparing for professional gameplay programming roles, this guide provides the architectural understanding and production-oriented workflows that most UE5 books and tutorials never cover.

  • Langue : anglais

    Edité par Independently Published Mai 2026, 2026

    9798197557933

    • Couverture souple

    Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH

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    Etat: Neuf

    EUR 82,18

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    Quantité disponible : 2 disponible(s)

    Taschenbuch. Etat : Neu. Neuware.

  • Langue : anglais

    Edité par Independently Published Mai 2026, 2026

    9798198419728

    • Couverture souple

    Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH

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    Etat: Neuf

    EUR 83,55

    EUR 30,50 expédition 
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    Taschenbuch. Etat : Neu. Neuware - This book is not a general 'learn Unreal Engine 5' guide. It is essentially a professional gameplay engineering handbook in a UE5 C++ tutorial style. Its real purpose is to teach you how commercial Unreal projects are architected, structured, debugged, and scaled.Rather than focusing on editor workflows or Blueprint tutorials, the book concentrates on the underlying systems that power Unreal Engine itself. It teaches how Unreal's build system, reflection system, garbage collection, replication, delegates, subsystems, and data-driven architecture work internally. The goal is to move you from simply using Unreal to understanding how to engineer within it.At its core, the book is about scalable game architecture. It emphasizes: - component-based design- decoupled systems- event-driven communication- multiplayer authority separation- memory safety- performance optimization- maintainable large-scale codebasesThe book also strongly discusses the idea of serious gameplay systems belonging in C++, while Blueprints should mainly extend or configure those systems. Much of the content is geared toward production-level concerns such as: - Gameplay Ability System (GAS)- AI architecture- networking and replication- async asset loading- profiling and debugging- CI pipelines and packagingWhat makes the book different is that it explains why Unreal systems are designed the way they are, not just how to use them. Instead of being a beginner-friendly 'make your first game' book, it functions more like a bridge toward becoming a professional Unreal gameplay engineer capable of building scalable, studio-style game systems.

  • Langue : anglais

    Edité par Independently Published Mai 2026, 2026

    9798198135864

    • Couverture souple

    Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH

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    Etat: Neuf

    EUR 99,91

    EUR 30,50 expédition 
    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : 2 disponible(s)

    Taschenbuch. Etat : Neu. Neuware - Modern Game Development in Unreal Engine 5 with C++ is a systems-focused guide to professional Unreal Engine development. Written for developers who want to move beyond prototypes and tutorial code, this book teaches how real-time gameplay systems are architected, implemented, optimized, and shipped in modern UE5 projects.Rather than teaching Unreal feature-by-feature in isolation, the book approaches the engine as a connected ecosystem - showing how gameplay architecture, networking, animation, AI, input, and optimization work together inside production codebases.This is not a beginner introduction to programming. It is a practical engineering guide for developers who want a deeper command of Unreal Engine 5 and modern C++ game development.Inside this book, you'll learn how to: - Understand UE5's architecture, module system, reflection system, and UObject model- Build scalable gameplay frameworks using GameMode, GameState, PlayerController, Pawn, and Subsystems- Design maintainable gameplay systems with modern C++ and Unreal Engine patterns- Implement advanced character movement and custom movement modes- Build production-ready systems using the Gameplay Ability System (GAS)- Create AI architecture with Behavior Trees, Blackboards, EQS, perception systems, and navigation- Develop animation pipelines using state machines, montages, Control Rig, layered animation, and motion warping- Build multiplayer gameplay systems with replication, RPCs, prediction, lag compensation, and server authority- Profile and optimize CPU, GPU, memory, ticking, rendering, and network performance- Structure Unreal projects for production, testing, tooling, packaging, deployment, and long-term maintainabilityAlong the way, you'll build/create: - A scalable UE5 gameplay architecture designed for real production workflows- Multiplayer-ready gameplay systems with replication and prediction support- GAS-driven ability, attribute, and combat systems- AI systems that scale from individual enemies to coordinated groups and crowds- Animation systems integrated cleanly with gameplay and networking- Replicated inventory, movement, and combat frameworks- Professional optimization and profiling workflows using Unreal Insights- Production-oriented tooling and packaging pipelines for shipping Unreal Engine gamesThis book is written for experienced programmers entering Unreal Engine, Blueprint developers transitioning to C++, and Unreal C++ developers who want a more structured understanding of large-scale gameplay architecture.What sets this book apart is its focus on systems thinking, production realities, and long-term scalability. Instead of relying on simplified demo projects or disconnected examples, it teaches the architectural patterns used in professional Unreal Engine development which are the patterns required to build performant, maintainable, multiplayer-ready games in Unreal Engine 5.

  • Langue : anglais

    Edité par Cambridge Scholars Publishing, 2014

    1443867462 / 9781443867467

    • Couverture rigide

    Vendeur : Mispah books, Redhill, SURRE, Royaume-UniMispah books

    Vendeur avec une évaluation de 4 étoiles
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    Etat: Occasion - Comme neuf

    EUR 103,30

    EUR 29,15 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 1 disponible(s)

    hardcover. Etat : Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Langue : anglais

    Edité par Independently published, 2026

    9798182163897

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    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

    Vendeur avec une évaluation de 4 étoiles
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    Etat: Neuf

    EUR 35,94

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    Etat : New. Print on Demand.

  • Langue : anglais

    Edité par Independently published, 2026

    9798197243522

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    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

    Vendeur avec une évaluation de 4 étoiles
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    Etat: Neuf

    EUR 38,64

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    Etat : New. Print on Demand.

  • Langue : anglais

    Edité par Independently Published, 2026

    9798195121013

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    Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-UnisGrand Eagle Retail

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    Etat: Neuf

    EUR 42,22

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    Quantité disponible : 1 disponible(s)

    Paperback. Etat : new. Paperback. Most resources either skim the surface or assume you're part of a full studio team. If you're building alone, on a limited budget, trying to actually finish a game-those guides fall short.This book is the practical roadmap you've been missing.Instead of overwhelming you with everything Unreal Engine 5 can do, this guide focuses on what actually matters for a solo developer: building efficiently, making smart trade-offs, and shipping a real game from start to finish. It combines technical instruction with production strategy-so you're not just learning features, you're learning how to finish projects.Inside this book, you'll learn how to: Scope your game so it's realistic for a one-person teamSet up Unreal Engine 5 for performance on mid-range hardwareUse Blueprints effectively without creating unmanageable "spaghetti" logicBuild systems for movement, interaction, UI, AI, and saving/loadingCreate high-quality visuals using Nanite, Lumen, and materials-without a full art teamUse procedural content generation (PCG) to multiply your outputOptimize performance and hit stable frame rates on target hardwarePackage, publish, and release your game on platforms like SteamMarket your game while you build-without burning outAlong the way, you'll build/create: A complete, playable third-person action game from scratchA solo development pipeline with sprints, milestones, and version controlReusable Blueprint systems for gameplay, UI, and interactionsA structured project setup that scales as your game growsA publishing-ready build you can release commerciallyThis book is for indie developers, hobbyists, and solo creators who want more than tutorials-they want results. Whether you're new to Unreal Engine 5 or transitioning from another engine, this guide meets you where you are and takes you all the way to launch. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Langue : anglais

    Edité par Independently published, 2026

    9798198419728

    • Couverture souple
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    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

    Vendeur avec une évaluation de 4 étoiles
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    Etat: Neuf

    EUR 42,23

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    Expédition nationale : Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Etat : New. Print on Demand.

  • Langue : anglais

    Edité par Independently published, 2026

    9798195121013

    • Couverture souple
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    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

    Vendeur avec une évaluation de 4 étoiles
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    Etat: Neuf

    EUR 42,23

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    Quantité disponible : Plus de 20 disponibles

    Etat : New. Print on Demand.

  • Langue : anglais

    Edité par Independently published, 2026

    9798197557933

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    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

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    Etat: Neuf

    EUR 44,03

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    Etat : New. Print on Demand.

  • Langue : anglais

    Edité par Independently published, 2026

    9798184356310

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    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

    Vendeur avec une évaluation de 4 étoiles
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    Etat: Neuf

    EUR 50,32

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    Etat : New. Print on Demand.

  • Langue : anglais

    Edité par Independently published, 2026

    9798198135864

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    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

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    Etat: Neuf

    EUR 50,32

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    Quantité disponible : Plus de 20 disponibles

    Etat : New. Print on Demand.

  • Langue : anglais

    Edité par Independently Published, 2026

    9798182163897

    • Couverture souple
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    Vendeur : CitiRetail, Stevenage, Royaume-UniCitiRetail

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    Etat: Neuf

    EUR 40,83

    EUR 43,15 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 1 disponible(s)

    Paperback. Etat : new. Paperback. This book tackles one of the biggest challenges in game development. Which is turning a promising prototype into a polished, optimized, and published game.Many Unity developers can build individual features. Far fewer can take a game from concept to release without running into scope creep, technical debt, performance bottlenecks, and production challenges. This book teaches the systems, workflows, and development practices needed to build games that are designed to ship.Inside This Book, You'll Learn How To: - Define a clear game vision, control scope, and avoid feature creep before development begins- Build complete gameplay systems using modern Unity 6 workflows and C#- Create player controllers, combat mechanics, AI behaviors, cameras, UI systems, and progression systems- Use ScriptableObjects, events, and reusable architectures to reduce technical debt- Implement professional version-control workflows using Git, GitHub, and Git LFS- Design levels, game loops, and player progression that support long-term engagement- Add audio, visual feedback, game feel, and polish that improve the player experience- Profile and optimize CPU, GPU, memory, and mobile performance bottlenecks- Structure projects so they remain maintainable as content and features expand- Build and deploy games for PC, mobile, web, and major distribution platforms- Configure automated builds, publishing pipelines, and release workflows- Launch games on platforms such as Steam and itch.io with confidence After Reading This BookYou'll understand far more than how to use Unity's tools.You'll know how to plan projects realistically, build scalable gameplay systems, optimize performance, manage development efficiently, and take games from concept to release using professional production workflows.Whether you're creating your first commercial title, building a portfolio project, or establishing an indie studio pipeline, the skills in this book will help you move beyond prototypes and develop games that are built to ship. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Langue : anglais

    Edité par Independently Published, 2026

    9798197243522

    • Couverture souple
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    Vendeur : CitiRetail, Stevenage, Royaume-UniCitiRetail

    Vendeur avec une évaluation de 5 étoiles
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    Etat: Neuf

    EUR 42,62

    EUR 43,15 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 1 disponible(s)

    Paperback. Etat : new. Paperback. This book takes a production-focused approach to UE5 and modern C++, showing you how to architect scalable gameplay systems, structure clean codebases, implement advanced mechanics, and build projects that can realistically move beyond prototype stage.Inside this book, you'll learn how to: Build gameplay systems using professional UE5 C++ workflowsUnderstand the Gameplay Framework, reflection system, modules, and memory managementDesign scalable architectures with Actors, Components, Interfaces, Delegates, and SubsystemsCreate advanced movement systems, animation logic, and responsive character controllersMaster the Gameplay Ability System (GAS) for combat, abilities, attributes, and effectsBuild AI with Behaviour Trees, EQS, AI Perception, and State TreesImplement Chaos Physics, collision systems, traces, and hit detectionDevelop multiplayer-ready systems with replication, RPCs, and client predictionCreate polished UI, HUDs, feedback systems, and save/load pipelinesOptimize CPU, GPU, memory, and rendering performance using Unreal Insights and profiling toolsPackage, automate, and prepare UE5 projects for production and shippingAlong the way, you'll build/create: A production-ready gameplay architecture built around modular UE5 systemsComplete combat abilities including melee attacks, projectiles, and persistent buffsAdvanced AI enemies with patrol, investigation, engagement, and retreat behaviorsCustom traversal systems including wall running and climbingMultiplayer gameplay systems with replication-aware designFully functional HUD, interaction, save/load, and event-driven gameplay systemsReusable gameplay programming patterns used in professional UE5 developmentThis book is written for developers who already understand programming fundamentals and want to master Unreal Engine 5 at a deeper level.Whether you are transitioning from Blueprints to C++, moving from Unity or Godot, building an indie game, or preparing for professional gameplay programming roles, this guide provides the architectural understanding and production-oriented workflows that most UE5 books and tutorials never cover. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Langue : anglais

    Edité par Independently Published, 2026

    9798195121013

    • Couverture souple
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    Vendeur : CitiRetail, Stevenage, Royaume-UniCitiRetail

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    Etat: Neuf

    EUR 43,23

    EUR 43,15 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

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    Paperback. Etat : new. Paperback. Most resources either skim the surface or assume you're part of a full studio team. If you're building alone, on a limited budget, trying to actually finish a game-those guides fall short.This book is the practical roadmap you've been missing.Instead of overwhelming you with everything Unreal Engine 5 can do, this guide focuses on what actually matters for a solo developer: building efficiently, making smart trade-offs, and shipping a real game from start to finish. It combines technical instruction with production strategy-so you're not just learning features, you're learning how to finish projects.Inside this book, you'll learn how to: Scope your game so it's realistic for a one-person teamSet up Unreal Engine 5 for performance on mid-range hardwareUse Blueprints effectively without creating unmanageable "spaghetti" logicBuild systems for movement, interaction, UI, AI, and saving/loadingCreate high-quality visuals using Nanite, Lumen, and materials-without a full art teamUse procedural content generation (PCG) to multiply your outputOptimize performance and hit stable frame rates on target hardwarePackage, publish, and release your game on platforms like SteamMarket your game while you build-without burning outAlong the way, you'll build/create: A complete, playable third-person action game from scratchA solo development pipeline with sprints, milestones, and version controlReusable Blueprint systems for gameplay, UI, and interactionsA structured project setup that scales as your game growsA publishing-ready build you can release commerciallyThis book is for indie developers, hobbyists, and solo creators who want more than tutorials-they want results. Whether you're new to Unreal Engine 5 or transitioning from another engine, this guide meets you where you are and takes you all the way to launch. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.