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Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.
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Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.
Langue: anglais
Edité par Bloomsbury Publishing PLC, London, 2026
ISBN 10 : 1350477494 ISBN 13 : 9781350477490
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Ajouter au panierPaperback. Etat : new. Paperback. A practical, step-by-step guide to creating digital interactive projects, this book will help you and a creative team realise, plan and produce the most imaginative ideas and living stories. Written in an accessible style with dashes of humour and drawing on deep knowledge of its subject matter, Brad Gyori offers this invaluable aid for creators wanting to approach storytelling in an exciting new way. Designed around collaborative organisation but with ideas for those working on solo projects, Creating the Interactive Digital Narrative is for those lacking expensive equipment and an advanced knowledge of production techniques. Looking at digital journalism, interactive fiction, and locative storytelling, as well as how to use mediums such as film, text, audio, still images, polling, gaming and quizzes, this book also considers how creators might use virtual, augmented and mixed reality for totally immersive user experiences. Featuring model production schedules, definitions of key terms, guidance on assigning tasks and calling upon case studies, anecdotes and pro-tips in-book and online, this book contains everything a creative team needs to make a digital interactive story come to life.A companion website exists for this website at A step-by-step manual to creating collaborative projects, this book uses case studies, examples and a plethora of practical resources to guide you from the planning and writing stage, through production to dissemination and promotion of your digital interactive stories. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Langue: anglais
Edité par Bloomsbury Academic (UK), 2026
ISBN 10 : 1350477494 ISBN 13 : 9781350477490
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
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Ajouter au panierEtat : New. 2026. paperback. . . . . .
Langue: anglais
Edité par Bloomsbury Academic (UK), 2026
ISBN 10 : 1350477494 ISBN 13 : 9781350477490
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Ajouter au panierEtat : New. 2026. paperback. . . . . . Books ship from the US and Ireland.
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Ajouter au panierpaperback. Etat : Very Good. Interactive Digital Narrative: History, Theory and Practice (Routledge Studies in European Communication Research and Education) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
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Ajouter au panierEtat : New.
Langue: anglais
Edité par Taylor and Francis Ltd, GB, 2023
ISBN 10 : 0367617587 ISBN 13 : 9780367617585
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
Edition originale
EUR 60,95
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Ajouter au panierPaperback. Etat : New. 1st. This remarkably clearly written and timely critical evaluation of core issues in the study and application of interactive digital narrative (IDN) untangles the range of theories and arguments that have developed around IDN over the past three decades.Looking back over the past 30 years of theorizing around interactivity, storytelling, and the digital across the fields of game design/game studies, media studies, and narratology, as well as interactive documentary and other emerging forms, this text offers important and insightful correctives to common misunderstandings that pervade the field. This book also changes the perspective on IDN by introducing a comprehensive conceptual framework influenced by cybernetics and cognitive narratology, addressing limitations of perspectives originally developed for legacy media forms. Applying its framework, the book analyzes successful works and lays out concrete design advice, providing instructors, students, and practitioners with a more precise and specific understanding of IDN.This will be essential reading for courses in interactive narrative, interactive storytelling, and game writing, as well as digital media more generally.
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Ajouter au panierpaperback. Etat : Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
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Ajouter au panierPaperback / softback. Etat : New. New copy - Usually dispatched within 4 working days.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
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Ajouter au panierEtat : New. In.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Ajouter au panierEtat : New.
Langue: anglais
Edité par Emerald Publishing Limited, 2021
ISBN 10 : 1839097612 ISBN 13 : 9781839097614
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 68,95
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Langue: anglais
Edité par Bloomsbury Publishing PLC, London, 2026
ISBN 10 : 1350477494 ISBN 13 : 9781350477490
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EUR 28,32
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Ajouter au panierPaperback. Etat : new. Paperback. A practical, step-by-step guide to creating digital interactive projects, this book will help you and a creative team realise, plan and produce the most imaginative ideas and living stories. Written in an accessible style with dashes of humour and drawing on deep knowledge of its subject matter, Brad Gyori offers this invaluable aid for creators wanting to approach storytelling in an exciting new way. Designed around collaborative organisation but with ideas for those working on solo projects, Creating the Interactive Digital Narrative is for those lacking expensive equipment and an advanced knowledge of production techniques. Looking at digital journalism, interactive fiction, and locative storytelling, as well as how to use mediums such as film, text, audio, still images, polling, gaming and quizzes, this book also considers how creators might use virtual, augmented and mixed reality for totally immersive user experiences. Featuring model production schedules, definitions of key terms, guidance on assigning tasks and calling upon case studies, anecdotes and pro-tips in-book and online, this book contains everything a creative team needs to make a digital interactive story come to life.A companion website exists for this website at A step-by-step manual to creating collaborative projects, this book uses case studies, examples and a plethora of practical resources to guide you from the planning and writing stage, through production to dissemination and promotion of your digital interactive stories. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Langue: anglais
Edité par Emerald Publishing Limited, 2021
ISBN 10 : 1839097612 ISBN 13 : 9781839097614
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 72,92
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Ajouter au panierEtat : New.
Langue: anglais
Edité par Emerald Publishing Limited, GB, 2021
ISBN 10 : 1839097612 ISBN 13 : 9781839097614
Vendeur : Rarewaves USA, OSWEGO, IL, Etats-Unis
EUR 75,27
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Ajouter au panierHardback. Etat : New. Both the United Nations and the World Health Organization stress the need to address numerous increasingly urgent 'global challenges', including climate change and ineffectiveness of medication for communicable diseases.Despite climate change resulting from human activity, most humans feel their contribution is minimal; thus any effort made toward reducing individual carbon footprint is futile. Likewise, individual patients feel their health is their own problem; current increases in outbreaks of formerly controllable diseases like measles and tuberculosis show that this is not the case. There is a dire need to instil a stronger sense of personal responsibility, to act as individuals to resolve global issues, and the pilot studies presented in Using Interactive Digital Narrative in Science and Health Education offer an entertainment-as-education approach: interactive digital narrative.The researchers on these teams cross diverse disciplinary boundaries, with backgrounds in chemical engineering, microbiology, romantic studies, film studies, digital design, pedagogy, and psychology. Their approach in Using Interactive Digital Narrative in Science and Health Education to interdisciplinary research is discussed herein, as is the practice-based approach to crafting the interactive narratives for health and science communication and for specific audiences and contexts.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
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Ajouter au panierPaperback or Softback. Etat : New. Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time. Book.
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
Edition originale
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Ajouter au panierEtat : New. 2022. 1st Edition. Paperback. . . . . .
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Ajouter au panierPaperback. Etat : Brand New. 240 pages. 9.19x6.13x0.46 inches. In Stock.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Langue: anglais
Edité par Bloomsbury Publishing PLC, London, 2026
ISBN 10 : 1350477494 ISBN 13 : 9781350477490
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 53,15
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Ajouter au panierPaperback. Etat : new. Paperback. A practical, step-by-step guide to creating digital interactive projects, this book will help you and a creative team realise, plan and produce the most imaginative ideas and living stories. Written in an accessible style with dashes of humour and drawing on deep knowledge of its subject matter, Brad Gyori offers this invaluable aid for creators wanting to approach storytelling in an exciting new way. Designed around collaborative organisation but with ideas for those working on solo projects, Creating the Interactive Digital Narrative is for those lacking expensive equipment and an advanced knowledge of production techniques. Looking at digital journalism, interactive fiction, and locative storytelling, as well as how to use mediums such as film, text, audio, still images, polling, gaming and quizzes, this book also considers how creators might use virtual, augmented and mixed reality for totally immersive user experiences. Featuring model production schedules, definitions of key terms, guidance on assigning tasks and calling upon case studies, anecdotes and pro-tips in-book and online, this book contains everything a creative team needs to make a digital interactive story come to life.A companion website exists for this website at A step-by-step manual to creating collaborative projects, this book uses case studies, examples and a plethora of practical resources to guide you from the planning and writing stage, through production to dissemination and promotion of your digital interactive stories. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Langue: anglais
Edité par Emerald Publishing Limited, 2021
ISBN 10 : 1839097612 ISBN 13 : 9781839097614
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 70,32
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Ajouter au panierEtat : New. In.
Vendeur : Books Puddle, New York, NY, Etats-Unis
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Ajouter au panierEtat : New.