Interactive digital narrative (120 résultats)

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Paperback. Etat : new. Paperback. A practical, step-by-step guide to creating digital interactive projects, this book will help you and a creative team realise, plan and produce the most imaginative ideas and living stories. Written in an accessible style with dashes of humour and drawing on deep knowledge of its subject matter, Brad Gyori offers this invaluable aid for creators wanting to approach storytelling in an exciting new way. Designed around collaborative organisation but with ideas for those working on solo projects, Creating the Interactive Digital Narrative is for those lacking expensive equipment and an advanced knowledge of production techniques. Looking at digital journalism, interactive fiction, and locative storytelling, as well as how to use mediums such as film, text, audio, still images, polling, gaming and quizzes, this book also considers how creators might use virtual, augmented and mixed reality for totally immersive user experiences. Featuring model production schedules, definitions of key terms, guidance on assigning tasks and calling upon case studies, anecdotes and pro-tips in-book and online, this book contains everything a creative team needs to make a digital interactive story come to life.A companion website exists for this website at A step-by-step manual to creating collaborative projects, this book uses case studies, examples and a plethora of practical resources to guide you from the planning and writing stage, through production to dissemination and promotion of your digital interactive stories. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Paperback or Softback. Etat : New. Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time. Book.

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Vendeur : Majestic Books, Hounslow, Royaume-UniMajestic Books
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- Édition originale
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-UniRarewaves.com USA
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Paperback. Etat : New. 1st. This remarkably clearly written and timely critical evaluation of core issues in the study and application of interactive digital narrative (IDN) untangles the range of theories and arguments that have developed around IDN over the past three decades.Looking back over the past 30 years of theorizing around interactivity, storytelling, and the digital across the fields of game design/game studies, media studies, and narratology, as well as interactive documentary and other emerging forms, this text offers important and insightful correctives to common misunderstandings that pervade the field. This book also changes the perspective on IDN by introducing a comprehensive conceptual framework influenced by cybernetics and cognitive narratology, addressing limitations of perspectives originally developed for legacy media forms. Applying its framework, the book analyzes successful works and lays out concrete design advice, providing instructors, students, and practitioners with a more precise and specific understanding of IDN.This will be essential reading for courses in interactive narrative, interactive storytelling, and game writing, as well as digital media more generally.…

Langue : anglais
Edité par Taylor & Francis Group, 2015
Série : Livre 7 sur 17 - Routledge Studies in European Communication Research and Education
- Couverture rigide
Vendeur : Better World Books Ltd, Dunfermline, Royaume-UniBetter World Books Ltd
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Etat : Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

Interactive Digital Narrative: History, Theory and Practice (Routledge Studies in European Communication Research and Education)
Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Ibrahim Sezen
Langue : anglais
Edité par Routledge 2017-10-12, 2017
Série : Livre 7 sur 17 - Routledge Studies in European Communication Research and Education
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Vendeur : Chiron Media, Wallingford, Royaume-UniChiron Media
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Paperback. Etat : New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

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Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-UniTHE SAINT BOOKSTORE
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Paperback / softback. Etat : New. New copy - Usually dispatched within 4 working days.

Using Interactive Digital Narrative in Science and Health Education (Emerald Points)
Skains, R. Lyle; Rudd, Jennifer A.; Casaliggi, Carmen; Hayhurst, Emma J.; Horry, Ruth; Ross, Helen; Woodward, Kate
Langue : anglais
Edité par Emerald Publishing Limited, 2021
- Couverture rigide
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Vendeur : AussieBookSeller, Truganina, VIC, AustralieAussieBookSeller
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Paperback. Etat : new. Paperback. A practical, step-by-step guide to creating digital interactive projects, this book will help you and a creative team realise, plan and produce the most imaginative ideas and living stories. Written in an accessible style with dashes of humour and drawing on deep knowledge of its subject matter, Brad Gyori offers this invaluable aid for creators wanting to approach storytelling in an exciting new way. Designed around collaborative organisation but with ideas for those working on solo projects, Creating the Interactive Digital Narrative is for those lacking expensive equipment and an advanced knowledge of production techniques. Looking at digital journalism, interactive fiction, and locative storytelling, as well as how to use mediums such as film, text, audio, still images, polling, gaming and quizzes, this book also considers how creators might use virtual, augmented and mixed reality for totally immersive user experiences. Featuring model production schedules, definitions of key terms, guidance on assigning tasks and calling upon case studies, anecdotes and pro-tips in-book and online, this book contains everything a creative team needs to make a digital interactive story come to life.A companion website exists for this website at A step-by-step manual to creating collaborative projects, this book uses case studies, examples and a plethora of practical resources to guide you from the planning and writing stage, through production to dissemination and promotion of your digital interactive stories. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

Using Interactive Digital Narrative in Science and Health Education
Skains, R. Lyle; Rudd, Jennifer A.; Casaliggi, Carmen; Hayhurst, Emma J.; Horry, Ruth
Langue : anglais
Edité par Emerald Publishing Limited, 2021
- Couverture rigide
Vendeur : GreatBookPrices, Columbia, MD, Etats-UnisGreatBookPrices
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Etat : New.

Langue : anglais
Edité par Emerald Publishing Limited, GB, 2021
- Couverture rigide
Vendeur : Rarewaves USA, HEBRON, KY, Etats-UnisRarewaves USA
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EUR 71,40
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Hardback. Etat : New. Both the United Nations and the World Health Organization stress the need to address numerous increasingly urgent 'global challenges', including climate change and ineffectiveness of medication for communicable diseases.Despite climate change resulting from human activity, most humans feel their contribution is minimal; thus any effort made toward reducing individual carbon footprint is futile. Likewise, individual patients feel their health is their own problem; current increases in outbreaks of formerly controllable diseases like measles and tuberculosis show that this is not the case. There is a dire need to instil a stronger sense of personal responsibility, to act as individuals to resolve global issues, and the pilot studies presented in Using Interactive Digital Narrative in Science and Health Education offer an entertainment-as-education approach: interactive digital narrative.The researchers on these teams cross diverse disciplinary boundaries, with backgrounds in chemical engineering, microbiology, romantic studies, film studies, digital design, pedagogy, and psychology. Their approach in Using Interactive Digital Narrative in Science and Health Education to interdisciplinary research is discussed herein, as is the practice-based approach to crafting the interactive narratives for health and science communication and for specific audiences and contexts.…

Interactive Digital Narrative : History, Theory and Practice
Koenitz, Hartmut (EDT); Ferri, Gabriele (EDT); Haahr, Mads (EDT); Sezen, Digdem (EDT); Sezen, Tonguc Ibrahim (EDT)
Langue : anglais
Edité par Routledge, 2017
Série : Livre 7 sur 17 - Routledge Studies in European Communication Research and Education
- Couverture souple
Vendeur : GreatBookPrices, Columbia, MD, Etats-UnisGreatBookPrices
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Comme neuf
EUR 69,06
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Etat : As New. Unread book in perfect condition.

Using Interactive Digital Narrative in Science and Health Education (Emerald Points)
Skains, R. Lyle; Rudd, Jennifer A.; Casaliggi, Carmen; Hayhurst, Emma J.; Horry, Ruth; Ross, Helen; Woodward, Kate
Langue : anglais
Edité par Emerald Publishing Limited, 2021
- Couverture rigide
Vendeur : Majestic Books, Hounslow, Royaume-UniMajestic Books
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Occasion
EUR 64,11
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Etat : Used.

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EUR 54,14
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Vendeur : CitiRetail, Stevenage, Royaume-UniCitiRetail
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Paperback. Etat : new. Paperback. A practical, step-by-step guide to creating digital interactive projects, this book will help you and a creative team realise, plan and produce the most imaginative ideas and living stories. Written in an accessible style with dashes of humour and drawing on deep knowledge of its subject matter, Brad Gyori offers this invaluable aid for creators wanting to approach storytelling in an exciting new way. Designed around collaborative organisation but with ideas for those working on solo projects, Creating the Interactive Digital Narrative is for those lacking expensive equipment and an advanced knowledge of production techniques. Looking at digital journalism, interactive fiction, and locative storytelling, as well as how to use mediums such as film, text, audio, still images, polling, gaming and quizzes, this book also considers how creators might use virtual, augmented and mixed reality for totally immersive user experiences. Featuring model production schedules, definitions of key terms, guidance on assigning tasks and calling upon case studies, anecdotes and pro-tips in-book and online, this book contains everything a creative team needs to make a digital interactive story come to life.A companion website exists for this website at A step-by-step manual to creating collaborative projects, this book uses case studies, examples and a plethora of practical resources to guide you from the planning and writing stage, through production to dissemination and promotion of your digital interactive stories. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…