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Edité par Springer Nature Switzerland AG, 2019
ISBN 10 : 3030061337 ISBN 13 : 9783030061333
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Edité par Springer International Publishing, Springer Nature Switzerland Mär 2017, 2017
ISBN 10 : 3319558331 ISBN 13 : 9783319558332
Langue: anglais
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Ajouter au panierTaschenbuch. Etat : Neu. Neuware -This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as ¿The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation¿.The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 340 pp. Englisch.
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Edité par Springer International Publishing, Springer International Publishing, 2017
ISBN 10 : 3319558331 ISBN 13 : 9783319558332
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Ajouter au panierTaschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as 'The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation'.The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.
Edité par Springer Nature Switzerland AG, CH, 2019
ISBN 10 : 3030061337 ISBN 13 : 9783030061333
Langue: anglais
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Ajouter au panierPaperback. Etat : New. 2019 ed. This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.
Edité par Springer-Verlag New York Inc, 2017
ISBN 10 : 3319558331 ISBN 13 : 9783319558332
Langue: anglais
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Ajouter au panierPaperback. Etat : Brand New. 324 pages. 9.25x6.25x1.00 inches. In Stock.
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Ajouter au panierTaschenbuch. Etat : Neu. Interactivity, Game Creation, Design, Learning, and Innovation | 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016, Proceedings | Eva Brooks (u. a.) | Taschenbuch | xiv | Englisch | 2017 | Springer Nature Switzerland | EAN 9783319558332 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
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Edité par Springer International Publishing, 2019
ISBN 10 : 3030061337 ISBN 13 : 9783030061333
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Ajouter au panierEtat : New. This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Le.
Edité par Springer-Verlag New York Inc, 2019
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Ajouter au panierPaperback. Etat : Brand New. 568 pages. 9.25x6.10x1.38 inches. In Stock.
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Edité par Springer International Publishing, Springer Nature Switzerland Jan 2019, 2019
ISBN 10 : 3030061337 ISBN 13 : 9783030061333
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Ajouter au panierTaschenbuch. Etat : Neu. Neuware -This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions.ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay).ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 568 pp. Englisch.
Edité par Springer Nature Switzerland, 2019
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Ajouter au panierTaschenbuch. Etat : Neu. Interactivity, Game Creation, Design, Learning, and Innovation | 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018, Proceedings | Anthony L. Brooks (u. a.) | Taschenbuch | xx | Englisch | 2019 | Springer Nature Switzerland | EAN 9783030061333 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Edité par Springer International Publishing, Springer International Publishing, 2019
ISBN 10 : 3030061337 ISBN 13 : 9783030061333
Langue: anglais
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Ajouter au panierTaschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed post-conference proceedings of two conferences: The 7 th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3 rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions.ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay).ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.