Vendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-Unis
EUR 6,21
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Vendeur : HPB Inc., Dallas, TX, Etats-Unis
EUR 3,58
Quantité disponible : 1 disponible(s)
Ajouter au panierpaperback. Etat : Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Vendeur : Phatpocket Limited, Waltham Abbey, HERTS, Royaume-Uni
EUR 8,34
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 22,30
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New.
Vendeur : Lakeside Books, Benton Harbor, MI, Etats-Unis
EUR 21,10
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Vendeur : Bookbot, Prague, Rébublique tchèque
EUR 3,80
Quantité disponible : 1 disponible(s)
Ajouter au panierSoftcover. Etat : Fine. Leichte Kratzer / Abnutzungen / Druckstellen; Leichte Rillen / Abschürfungen / Risse / Knicke. What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development , you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 23,94
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : As New. Unread book in perfect condition.
Langue: anglais
Edité par O'Reilly Media 02.12.2009., 2009
ISBN 10 : 0596159854 ISBN 13 : 9780596159856
Vendeur : NEPO UG, Rüsselsheim am Main, Allemagne
EUR 13,63
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : Gut. Auflage: 1. 255 Seiten ex Library Book aus einer wissenschafltichen Bibliothek Sprache: Englisch Gewicht in Gramm: 338 23,1 x 17,5 x 1,5 cm, Taschenbuch.
Langue: anglais
Edité par O'Reilly Media, Inc, USA, 2009
ISBN 10 : 0596159854 ISBN 13 : 9780596159856
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 27,28
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback / softback. Etat : New. New copy - Usually dispatched within 4 working days.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 27,27
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 28,99
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : As New. Unread book in perfect condition.
Langue: anglais
Edité par Oreilly & Associates Inc, 2009
ISBN 10 : 0596159854 ISBN 13 : 9780596159856
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 35,14
Quantité disponible : 2 disponible(s)
Ajouter au panierPaperback. Etat : Brand New. 1st edition. 255 pages. 9.10x6.90x0.60 inches. In Stock.
Langue: anglais
Edité par O'Reilly Media 2009-11-16, 2009
ISBN 10 : 0596159854 ISBN 13 : 9780596159856
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 33,45
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : New.
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
Edition originale
EUR 40,68
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New. Includes guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, and strategies for AppStore publication. This work provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Num Pages: 255 pages, black & white illustrations, figures. BIC Classification: UGG. Category: (XV) Technical / Manuals. Dimension: 232 x 179 x 15. Weight in Grams: 344. . 2009. 1st Edition. Paperback. . . . .
Vendeur : Kennys Bookstore, Olney, MD, Etats-Unis
EUR 50,41
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New. Includes guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, and strategies for AppStore publication. This work provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Num Pages: 255 pages, black & white illustrations, figures. BIC Classification: UGG. Category: (XV) Technical / Manuals. Dimension: 232 x 179 x 15. Weight in Grams: 344. . 2009. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 29,54
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : Neu. Neu - If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Throughout the book, the authors stress the importance of good performance and response time, and include numerous tips and alternative suggestions for maximizing performance in different types of games. Topics include: Basics of Objective-C and iPhone programming with XCode How to create a robust, scalable framework for a game Considerations for adapting the iPhone interface to games 2D and 3D graphics Animation and integrating with a physics engine Music and audio effects Menus and controls Publishing to the AppStore.