Edité par Jones & Bartlett Learning, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : HPB-Red, Dallas, TX, Etats-Unis
EUR 4,44
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority!
Edité par Jones & Bartlett Learning, LLC, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : Better World Books, Mishawaka, IN, Etats-Unis
Etat : Very Good. Used book that is in excellent condition. May show signs of wear or have minor defects.
Edité par Jones & Bartlett Learning, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-Unis
Etat : Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Edité par Jones & Bartlett Learning (edition 1), 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : BooksRun, Philadelphia, PA, Etats-Unis
EUR 12,05
Quantité disponible : 2 disponible(s)
Ajouter au panierPaperback. Etat : Good. 1. It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience.
Edité par Jones & Bartlett Learning, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : BookHolders, Towson, MD, Etats-Unis
EUR 27,55
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : Very Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: first ] Publisher: Jones & Bartlett Publishers Pub Date: 9/30/2004 Binding: Paperback Pages: 500 first edition.
Edité par Jones & Bartlett Learning, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : Toscana Books, AUSTIN, TX, Etats-Unis
EUR 46,81
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
Edité par Wordware Publishing, USA, 2005
Langue: anglais
Vendeur : Secondhand Books 'n' Things, Buninyong, VIC, Australie
Edition originale
EUR 40,67
Quantité disponible : 1 disponible(s)
Ajouter au panierSoft cover. Etat : Near Fine. 1st Edition. Published by Wordware Publishing, 2005, first edition second printing. This book is in near fine condition - one and a half inch crease at top right of front cover, which extends into the next few pages. Photographs available on request.
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 46,35
Quantité disponible : 5 disponible(s)
Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.
Edité par Wordware Publishing Inc., US, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
EUR 59,70
Quantité disponible : 3 disponible(s)
Ajouter au panierPaperback. Etat : New. Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
Edité par Jones & Bartlett Publishers, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
Edition originale
EUR 50,21
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New. 2004. 1st Edition. Paperback. Num Pages: 495 pages, b/w illus. BIC Classification: UDX; UM; UYQ. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 228 x 154 x 26. Weight in Grams: 704. . . . . .
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 48,22
Quantité disponible : 2 disponible(s)
Ajouter au panierPaperback. Etat : Brand New. illustrated edition. 500 pages. 9.00x6.50x1.00 inches. In Stock.
Edité par Wordware Publishing Inc., Sudbury, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
EUR 64,33
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic. With the recent success of such games as Microsoft's Halo, artificial intelligence has taken a bigger role in the gaming industry and a few books have emerged with an academic, theoretical approach to the topic. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Edité par Jones & Bartlett Learning, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 62,01
Quantité disponible : 3 disponible(s)
Ajouter au panierEtat : New. pp. xxi + 495 Illus.
Edité par Jones & Bartlett Publishers, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : Kennys Bookstore, Olney, MD, Etats-Unis
EUR 61,88
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New. 2004. 1st Edition. Paperback. Num Pages: 495 pages, b/w illus. BIC Classification: UDX; UM; UYQ. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 228 x 154 x 26. Weight in Grams: 704. . . . . . Books ship from the US and Ireland.
Edité par Jones & Bartlett Learning, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 71,03
Quantité disponible : 3 disponible(s)
Ajouter au panierEtat : New. pp. xxi + 495.
Edité par Jones and Bartlett Publishers, Inc, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 56,04
Quantité disponible : 10 disponible(s)
Ajouter au panierPaperback / softback. Etat : New. New copy - Usually dispatched within 4 working days.
Edité par Jones & Bartlett Learning, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : Brook Bookstore On Demand, Napoli, NA, Italie
EUR 69,97
Quantité disponible : 6 disponible(s)
Ajouter au panierEtat : new.
Edité par Jones & Bartlett Learning, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : BennettBooksLtd, San Diego, NV, Etats-Unis
EUR 79,36
Quantité disponible : 1 disponible(s)
Ajouter au panierpaperback. Etat : New. In shrink wrap. Looks like an interesting title!
Vendeur : moluna, Greven, Allemagne
EUR 52,71
Quantité disponible : 5 disponible(s)
Ajouter au panierKartoniert / Broschiert. Etat : New. With the recent success of such games as Microsoft s Halo, artificial intelligence has taken a bigger role in the gaming industry and a few books have emerged with an academic, theoretical approach to the topic.Über den Autor.
Edité par wordware, U.S.A., 2005
Langue: français
Vendeur : JP Livres, Agde, France
EUR 24,75
Quantité disponible : 1 disponible(s)
Ajouter au panierSoft cover. Etat : Very Good. Anglais.Sketches & diagrams black & white.495 p.Poids 740 gr.Format 23 x 15,5 cm.
Edité par Wordware Publishing Inc., Sudbury, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 94
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic. With the recent success of such games as Microsoft's Halo, artificial intelligence has taken a bigger role in the gaming industry and a few books have emerged with an academic, theoretical approach to the topic. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Edité par Wordware Publishing Inc., US, 2004
ISBN 10 : 1556220782 ISBN 13 : 9781556220784
Langue: anglais
Vendeur : Rarewaves.com UK, London, Royaume-Uni
EUR 55,75
Quantité disponible : 3 disponible(s)
Ajouter au panierPaperback. Etat : New. Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.