Scott penberthy (29 résultats)

Beginning iPhone Games Development (Books for Professionals by Professionals)
PJ Cabrera; Peter Bakhirev; Ian Marsh; Ben Smith; Eric Wing; Scott Penberthy; Stuart Marsh; Roderick Smith
- Couverture souple
Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-UnisThriftBooks-Dallas
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 7,15
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Paperback. Etat : Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

- Couverture souple
Vendeur : HPB-Diamond, Dallas, TX, Etats-UnisHPB-Diamond
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Assez bon
EUR 5,87
EUR 3,35 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
paperback. Etat : Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

Beginning iPhone Games Development
Bakhirev, Peter; Cabrera, P. J.; Marsh, Ian; Penberthy, Scott; Smith, Ben Britten
- Couverture souple
Vendeur : GreatBookPrices, Columbia, MD, Etats-UnisGreatBookPrices
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 26,62
EUR 2,36 expéditionExpédition nationale : Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : New.

Beginning iPhone Games Development
Bakhirev, Peter; Cabrera, P. J.; Marsh, Ian; Penberthy, Scott; Smith, Ben Britten
- Couverture souple
Vendeur : GreatBookPrices, Columbia, MD, Etats-UnisGreatBookPrices
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Comme neuf
EUR 29,62
EUR 2,36 expéditionExpédition nationale : Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : As New. Unread book in perfect condition.

Beginning iPhone Games Development (Books for Professionals by Professionals)
Cabrera, PJ; Bakhirev, Peter; Marsh, Ian; Smith, Ben; Wing, Eric; Penberthy, Scott; Marsh, Stuart; Smith, Roderick
- Couverture souple
Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 32,18
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : New.

- Couverture rigide
- Édition originale
Vendeur : Lion Books PBFA, Kidderminster, WORCS, Royaume-UniLion Books PBFA
Contacter le vendeurVendeur avec une évaluation de 5 étoilesMembre d’une association professionnelle : PBFA
Etat: Occasion - Assez bon
EUR 24,34
EUR 9,45 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 1 disponible
Hardcover. Etat : Very Good. Etat de la jaquette : Very Good. First Edition. Slight wear to head of wrapper spine,; 4to 11" - 13"; 296 pages.

- Couverture souple
- Édition originale
Vendeur : Rarewaves USA, HEBRON, KY, Etats-UnisRarewaves USA
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 36,23
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 8 disponibles
Paperback. Etat : New. 1st ed. Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers-invaluable knowledge for anyone who wants to create the app that everyone is talking about.…

Langue : anglais
Edité par Icon Publishing, 35th Year of Publication., 2011
- Couverture rigide
Vendeur : Sainsbury's Books Pty. Ltd., Camberwell, VIC, AustralieSainsbury's Books Pty. Ltd.
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Occasion
EUR 19,27
EUR 21,42 expéditionExpédition depuis Australie vers Etats-UnisQuantité disponible : 1 disponible
4to, 296pp. Illustrated in colour. A very good hardback copy in like dust jacket.

- Couverture souple
- Édition originale
Vendeur : Rarewaves USA, HEBRON, KY, Etats-UnisRarewaves USA
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 41,88
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 8 disponibles
Paperback. Etat : New. 1st ed. iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.…

- Couverture souple
- Édition originale
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-UniRarewaves.com USA
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 44,07
Frais de port gratuitsExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 8 disponibles
Paperback. Etat : New. 1st ed. Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers-invaluable knowledge for anyone who wants to create the app that everyone is talking about.…

Beginning Iphone Games Development
Cabrera, PJ; Bakhirev, Peter; Marsh, Ian; Smith, Ben; Wing, Eric; Penberthy, Scott; Marsh, Stuart; Smith, Roderick
- Couverture souple
Vendeur : Romtrade Corp., STERLING HEIGHTS, MI, Etats-UnisRomtrade Corp.
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 44,18
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Etat : New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

- Couverture souple
- Édition originale
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-UniRarewaves.com USA
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 56,65
Frais de port gratuitsExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 8 disponibles
Paperback. Etat : New. 1st ed. iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.…

Beginning iPhone Games Development
Bakhirev, Peter; Cabrera, P. J.; Marsh, Ian; Penberthy, Scott; Smith, Ben Britten
- Couverture souple
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-UniGreatBookPricesUK
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Comme neuf
EUR 39,27
EUR 17,72 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : As New. Unread book in perfect condition.

- Couverture rigide
Vendeur : Emerald Green Media, Simi Valley, CA, Etats-UnisEmerald Green Media
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Assez bon
EUR 55,17
EUR 4,01 expéditionExpédition nationale : Etats-UnisQuantité disponible : 4 disponibles
Hardcover. Etat : Very Good. Clean Copy, May have light wear on cover/edges, otherwise very good! Established Seller, We Ship Daily.

- Couverture rigide
Vendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-UnisThriftBooks-Atlanta
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 59,55
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Hardcover. Etat : Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

Beginning iPhone Games Development
Bakhirev, Peter; Cabrera, P. J.; Marsh, Ian; Penberthy, Scott; Smith, Ben Britten
- Couverture souple
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-UniGreatBookPricesUK
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 42,11
EUR 17,72 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : New.

- Couverture rigide
Vendeur : HPB-Red, Dallas, TX, Etats-UnisHPB-Red
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 57,45
EUR 3,35 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
hardcover. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

Beginning iPhone Games Development (Books for Professionals by Professionals)
Cabrera, PJ; Bakhirev, Peter; Marsh, Ian; Smith, Ben; Wing, Eric; Penberthy, Scott; Marsh, Stuart; Smith, Roderick
- Couverture souple
Vendeur : Ria Christie Collections, Uxbridge, Royaume-UniRia Christie Collections
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 49,56
EUR 17,65 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : New. In English.

- Couverture rigide
Vendeur : AardBooks, Fitzwilliam, NH, Etats-UnisAardBooks
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion
EUR 68,96
EUR 5,58 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Etat : Near Fine/Near Fine. hardcover. 4to. 296pp. NO INTERNATIONAL OR PRIORITY. GT motors label front end paper. In mylar.

- Couverture rigide
- Édition originale
Vendeur : David's Bookshop, Letchworth BA, Letchworth Garden City, HERTS, Royaume-UniDavid's Bookshop, Letchworth BA
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Très bon
EUR 58,41
EUR 23,63 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 1 disponible
Hardcover. Etat : Fine. Etat de la jaquette : Fine. 1st Edition. A fine book inside a fine glossy pictorial dust-jacket. May incur additional postage charges overseas.

- Couverture souple
Vendeur : Books Puddle, Woodside, NY, Etats-UnisBooks Puddle
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 81,61
EUR 3,56 expéditionExpédition nationale : Etats-UnisQuantité disponible : 4 disponibles
Etat : New. pp. 392.

- Couverture souple
- Édition originale
Vendeur : Rarewaves USA United, HEBRON, KY, Etats-UnisRarewaves USA United
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 41,18
EUR 44,63 expéditionExpédition nationale : Etats-UnisQuantité disponible : 8 disponibles
Paperback. Etat : New. 1st ed. Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers-invaluable knowledge for anyone who wants to create the app that everyone is talking about.…

- Couverture souple
- Édition originale
Vendeur : Rarewaves USA United, HEBRON, KY, Etats-UnisRarewaves USA United
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 43,52
EUR 44,63 expéditionExpédition nationale : Etats-UnisQuantité disponible : 8 disponibles
Paperback. Etat : New. 1st ed. iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.…

Beginning iPhone Games Development
PJ Cabrera|Peter Bakhirev|Ian Marsh|Ben Smith|Eric Wing|Scott Penberthy|Stuart Marsh|Roderick Smith
- Couverture souple
Vendeur : moluna, Greven, Allemagnemoluna
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 51,05
EUR 48,99 expéditionExpédition depuis Allemagne vers Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : New. Complete coverage of all aspect of iPhone game development Satisfies a huge demand for pragmatic explanations of iPhone game making tools and techniques Part of the best-selling series started by Dave Mark and Jeff LaMarche and.
Autres images- Couverture souple
- Édition originale
Vendeur : Rarewaves.com UK, London, Royaume-UniRarewaves.com UK
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 41,79
EUR 76,79 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 8 disponibles
Paperback. Etat : New. 1st ed. Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers-invaluable knowledge for anyone who wants to create the app that everyone is talking about.…

- Couverture souple
- Édition originale
Vendeur : Rarewaves.com UK, London, Royaume-UniRarewaves.com UK
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 54,20
EUR 76,79 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 8 disponibles
Paperback. Etat : New. 1st ed. iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.…

- Couverture souple
- impression à la demande
Vendeur : moluna, Greven, Allemagnemoluna
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 31,62
EUR 48,99 expéditionExpédition depuis Allemagne vers Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Experienced developers describing real-world programming and sharing their own hard-won code. Not just the usual beginner fluff, but elegant solutions to complex programming problems A diverse range of cooler techniques covered and fully explained and il.…

- Couverture souple
- impression à la demande
Vendeur : Majestic Books, Hounslow, Royaume-UniMajestic Books
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 81,15
EUR 7,68 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 4 disponibles
Etat : New. Print on Demand pp. 392 Illus.

- Couverture souple
- impression à la demande
Vendeur : Biblios, frankfurt am main, HESSE, AllemagneBiblios
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 80,03
EUR 9,95 expéditionExpédition depuis Allemagne vers Etats-UnisQuantité disponible : 4 disponibles
Etat : New. PRINT ON DEMAND pp. 392.