Langue: anglais
Edité par Information Science Reference, 2013
ISBN 10 : 1466628480 ISBN 13 : 9781466628489
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 173,79
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New. In.
Langue: anglais
Edité par Information Science Reference, 2012
ISBN 10 : 1466628480 ISBN 13 : 9781466628489
Vendeur : Buchpark, Trebbin, Allemagne
EUR 128,63
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : Sehr gut. Zustand: Sehr gut | Seiten: 628 | Sprache: Englisch | Produktart: Bücher | In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.
Langue: anglais
Edité par Information Science Reference, 2013
ISBN 10 : 1466628480 ISBN 13 : 9781466628489
Vendeur : Mispah books, Redhill, SURRE, Royaume-Uni
EUR 387,87
Quantité disponible : 1 disponible(s)
Ajouter au panierhardcover. Etat : New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
EUR 185,77
Quantité disponible : Plus de 20 disponibles
Ajouter au panierHRD. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 177,35
Quantité disponible : Plus de 20 disponibles
Ajouter au panierHRD. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Langue: anglais
Edité par Information Science Reference, 2012
ISBN 10 : 1466628480 ISBN 13 : 9781466628489
Vendeur : moluna, Greven, Allemagne
EUR 188,53
Quantité disponible : Plus de 20 disponibles
Ajouter au panierGebunden. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the education system. These digital games have shown positive results at a variety of educational levels. This analyses the imp.
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 242,09
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand pp. 628.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 252,82
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand pp. 628 68:B&W 7 x 10 in or 254 x 178 mm Case Laminate on White w/Gloss Lam.
Langue: anglais
Edité par Information Science Reference, 2012
ISBN 10 : 1466628480 ISBN 13 : 9781466628489
Vendeur : preigu, Osnabrück, Allemagne
EUR 195,45
Quantité disponible : 5 disponible(s)
Ajouter au panierBuch. Etat : Neu. Cases on Digital Game-Based Learning | Methods, Models, and Strategies | Youngkyun Baek (u. a.) | Buch | Gebunden | Englisch | 2012 | Information Science Reference | EAN 9781466628489 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 260,37
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. PRINT ON DEMAND pp. 628.
Langue: anglais
Edité par Information Science Reference, 2013
ISBN 10 : 1466628480 ISBN 13 : 9781466628489
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 235,50
Quantité disponible : 1 disponible(s)
Ajouter au panierBuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.