Travis baptiste (9 résultats)

Unity 3D Game Development : Designed for Passionate Game Developers--Engineered to Build Professional Games
Davis, Anthony M., Craig, Russell, Baptiste, Travis M. W., Stunkel, Ryan
- Couverture souple
Vendeur : Better World Books: West, Reno, NV, Etats-UnisBetter World Books: West
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Assez bon
EUR 16,20
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 2 disponibles
Etat : Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

- Couverture souple
Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 43,02
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : New.

- Couverture souple
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-UniRarewaves.com USA
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 49,63
Frais de port gratuitsExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : Plus de 20 disponibles
Paperback. Etat : New. Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook DescriptionThis book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.Within Unity 3D Game Development, you will learn to:Design and build 3D characters and game environmentsThink about the users' interactions with your gameDevelop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touchesThe book contains expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJoin the book-club to read alongside other users and Unity experts, and ask the authors for help when stuckWho this book is forOur goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.…

- Couverture souple
Vendeur : Ria Christie Collections, Uxbridge, Royaume-UniRia Christie Collections
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 47,30
EUR 13,28 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : New. In English.

- Couverture souple
Vendeur : Rarewaves.com UK, London, Royaume-UniRarewaves.com UK
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 47,30
EUR 76,48 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : Plus de 20 disponibles
Paperback. Etat : New. Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook DescriptionThis book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.Within Unity 3D Game Development, you will learn to:Design and build 3D characters and game environmentsThink about the users' interactions with your gameDevelop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touchesThe book contains expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJoin the book-club to read alongside other users and Unity experts, and ask the authors for help when stuckWho this book is forOur goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.…

- Couverture souple
- impression à la demande
Vendeur : Majestic Books, Hounslow, Royaume-UniMajestic Books
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 101,77
EUR 7,65 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 4 disponibles
Etat : New. Print on Demand.

- Couverture souple
- impression à la demande
Vendeur : Books Puddle, Woodside, NY, Etats-UnisBooks Puddle
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 107,29
EUR 3,55 expéditionExpédition nationale : Etats-UnisQuantité disponible : 4 disponibles
Etat : New. Print on Demand.

- Couverture souple
- impression à la demande
Vendeur : Biblios, frankfurt am main, HESSE, AllemagneBiblios
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Neuf
EUR 99,82
EUR 9,95 expéditionExpédition depuis Allemagne vers Etats-UnisQuantité disponible : 4 disponibles
Etat : New. PRINT ON DEMAND.

- Couverture souple
- impression à la demande
Vendeur : moluna, Greven, Allemagnemoluna
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 79,29
EUR 48,99 expéditionExpédition depuis Allemagne vers Etats-UnisQuantité disponible : Plus de 20 disponibles
Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorrnrnAnthony Davis is a Sr. Tech Artist with AI at Unity. His experience led to a great many hats learning all facets of game development.KlappentextrnrnCreate ready-to-play 3D games with reactive environmen.…